2.6 clash royale
You will have to figure out your playstyle 2.6 clash royale yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, 2.6 clash royale, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it.
Musketeer: This is another vital card in this deck. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, Musketeer deals damage and has hit points. Meaning it can 1 shot Goblins and Spear Goblins of the same level. Remember me mentioning hit points? Well, that means it can survive a fireball, multiple Mortar shells, 1 poison, 3 arrows, a lot of Zaps, and a few Logs all at tournament level. Cannon is a defensive card you place on your side of the arena to distract troops that normally would attack your tower.
2.6 clash royale
In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition. He can also be played behind units on a counter push of even in the opposite lane to force them to split their elixir. You can play him at the bridge to kite units away from your towers, for example if a pekka is closing in on your tower he can kite it away. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements.
When their push approaches, play a musketeer to snipe the balloon it will divert from the lava hound and go for the cannon. If not then just never push in the same lane as their Golem, 2.6 clash royale. Early Stage Gameplan.
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Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle.
2.6 clash royale
If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane. Canon can be use to pull cards like giant, golem and loom to allow you extra time to shut down their push. Go check out my video where Hazard is pushing live on ladder and we talk about the decisions he makes while pushing high on ladder with this deck. This guy is great and extremely versatile, he is primarily a tank tank but you can use him to slow down minion hordes or to tank for your hog in a push. You need to know when to play him to get the most value possible. This is your big spell in this deck. Try to always get chip damage when possible on the opponents towers with this card. Early game you want to figure out what your opponent is playing and try to keep track of their cycle.
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Most golem decks will run barbarian barrel, accompanied by tornado and sometimes lightning. This placement also works with the double cannon pull second cannon goes in the same spot. Fireball: Fireball in this deck is a gift from the heavens, and to your opponents, a surprise from Hell. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. In other words, its a support killer, and support spell in this deck. Your ideal starting to play is either cycling a 1 elixir card split skeletons in the back, ice spirit at the bridge or going aggressive with a hog rider either paired on not skeletons or ice Spirit, personal preference. This one is even harder than x-bow from my experience. Oh, and if they start cycling spells, go all out. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. This placement is used when you think you will possibly also play cannon during a defence. On the right lane, it will only distract magic archer, dart goblin, princess, and firecracker.
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players!
Against the pekka ones you can at least out cycle their pekka, but they will also have tornado and lumberjack as back up counters. Defensive buildings are also tricky. Cannon also performs well versus x-bow and mortar, two generally tough match ups for hog decks. Just like against any other beatdown deck , your musketeer is very important on defense, so keep her alive. Most other Hog decks cost 3. This can catch them off guard the first time you do it. Golem: Golem is always tough because 1 mistake and their push can obliterate your tower. For example, at tournament standard one fireball deals damage to towers, and a log deals 84, combined they deal damage. As yarn once said, the best way to stop a big golem push is to never let it happen. The most essential card in this deck. We will ignore ones out of your control: lag, under-leveled cards, Did you push the same lane as your opponent, allowing them to build an even stronger push?
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