5e arcane trickster

5e arcane trickster

This page applies almost exclusively to Arcane Tricksters. Other rogues who take Magic Initiate may also find this section beneficial.

It's a rogue subclass that will allow you to take spells off the wizard spell list. Most of the abilities you'll have access to come from the illusion and enchantment schools of magic. Spells such as mage hand will allow you to expand on the other abilities you get as a rogue. That being said, you can't build an arcane trickster the same way you would a wizard. Check out this guide to learn more. Elves make excellent arcane tricksters because they get proficiency in perception and darkvision.

5e arcane trickster

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. This weighs down the class and just takes up space on the character sheet. A weakness you will have to accommodate for. Weaker but flavorful builds also have their place and can make for fulfilling characters. We have an exercise for you. There are a lot of DnD players who play for an equally large number of different reasons—and the Arcane Trickster seems to work for many of them. The mechanical appeal of this archetype comes down to two things—full progression in Sneak Attack and a decent level of progression in your casting ability.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.

Arcane Tricksters are rogues that gain access to spells from the wizard spell list. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. On top of the ability to cast spells, Arcane Tricksters gain roguish abilities to use with their spells. Arcane Tricksters have an insane amount of utility. The amazing proficiencies and expertise offered by the rogue class on top of their spells make them able to be of use in any situation.

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list. You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level. Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

5e arcane trickster

Arcane Tricksters are rogues that gain access to spells from the wizard spell list. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. On top of the ability to cast spells, Arcane Tricksters gain roguish abilities to use with their spells. Arcane Tricksters have an insane amount of utility. The amazing proficiencies and expertise offered by the rogue class on top of their spells make them able to be of use in any situation. Also, like Eldritch Knights, Arcane Tricksters merge a linear, martial class with the options provided by spellcasters. This can lead to more varied gameplay and more unique combat scenarios. Rogues are an extremely strong base class to start with. However, when compared to other Roguish Archetypes, Arcane Tricksters will lag behind in terms of raw damage output. Also, the nature of the spell casting is quite restrictive so there are better options for a sneaky caster, like bards and druids.

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Spell Thief At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Arcane Tricksters going for this playstyle will also love shadow blade, especially in dark environments because it provides great damage and advantage on attacks in dim light. As you reach higher levels, you'll have access to more spells. If you want to deal damage, use Sneak Attack. This image is just that. If your DM won't allow you to cause a grease fire, you can still knock enemies prone with Tasha's or Sleep. At 15th level, you'll have access to Slippery Mind, which will give you proficiency in Wisdom. But combined with the base rogue abilities, their casting abilities make them an effective class in most scenarios, not only combat. But Haste also has an abuse case which you can use to reliably get a Sneak Attack outside of your turn. These Arcane Tricksters will do their best to stay completely out of harms way by using ranged attacks and picking up spells and feats that support this playstyle. You may also be able to set the Grease aflame with a fire spell, but that's something you'll have to discuss with your DM. However, there are certain things players need to consider to make the most of this rogue's capabilities. If they fail, they'll fall prone. Intelligence determines your spellcasting ability. There was a loud splash from far away, and a sword came whirling towards the Warlock, sticking in the sand at her feet.

Mollie Russell.

It is not close to a wizard with rogue abilities. Search for: Search. If they fail, they'll fall prone. You gain the following benefits: Advantage on constitution saving throws to maintain concentration on a spell when you take damage. The free feat and skill is another huge benefit of going with the Variant Human. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Hypnotic Pattern, Hold Person, or Sleep might be better though. Thousands of hours of play and theorycrafting later much of it with Tyler , he was grateful to be offered an outlet to exorcise some of the head full of characters and imagined arguments with DMs about how semantics relate to spell effects. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Anyway, I digress…. Being a Rogue, we get a lot of these. The creature you try to distract must be within 5 feet of your spectral hand. Not getting hit while delivering damage is a typically roguish trait, and the Arcane Trickster is no different. Further investment into a fighter is going to depend on what level your campaign is going up to.

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