anaconda combat build

Anaconda combat build

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Anaconda combat build

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Docking computer so I can plan out next steps on my tablet while docking.

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Anaconda combat build

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Also with NPCs I can always just leave in the very extreme rare case that my shields go down. Click to expand If you are using premium ammo on NPCs, that's honestly a waste and you're costing yourself more time in material hunting than you save on fighting. You need a fighter with fixed weapons to stop the ships from using chaff, avoid getting shot yourself and be able to shoot the bigger ships from the side to kill their power-plants, then you can use all lasers, which will improve your overall kill rate, as there is no need to keep going back for ammo. Search forums. Those shields are never going down so I'd rather wait for chaff to clear and get more shots on target. Incendiary felt like a waste. Also willing to G5 engineer whatever I need to. All trademarks are property of their respective owners in the US and other countries. New posts.

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TTK is way too long on small ships. I am in massacre mission right now, so I recorded 2 kinds of common kills : a single Annie - 24 seconds to kill; Next one - Annie with 2 small - Annie more or less the same, 29sec - and 2 DBS in 40 sec, so 3 kills in a bit over 1 minute SergMx said:. The mission for the wing I do in one. Last edited by ApathicAlpaca ; 24 Mar, am. Date Posted: 24 Mar, am. It started out as a multi-purpose build that I refitted for massacre missions. Thread starter Kestrel1 Start date Nov 10, Install Steam. Use a mixture of long range and efficient lasers to be able to kill the small ships and not drain the capacitor to quickly.

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