Ascension pack a punch
Ascension takes place in a Russian Space Station at ascension pack a punch. The map will be in black and white until you turn on the gehennas. You can find the Power Switch on the top floor of the main building. You start of the game at the bottom floor of the main building.
The map introduces some new components to the Zombies mode, including Space Monkeys , which replace Hellhounds from the previous maps, and the first easter egg quest. The group also need to free a Soviet scientist from the Ascension Group named Gersh from the Casimir Mechanism along with the fact that they must face limitless hordes of the undead as they continue their journey. A new enemy, the Space Monkeys , also appear in this map, replacing the Hellhounds and Pentagon Thief. Ascension features two new perks, both costing points. Each player can only have four perks at a time, with the exception of already having four and obtaining the Random Perk Bottle to obtain all five now six perks at once as viewed here.
Ascension pack a punch
Log In Sign Up. I need help getting to the pack-a-punch room for Ascension. In order to access the Pack-a-Punch machine, you need to launch the rocket. You do this by using the Lunar Lander from all three of it's landing zones, excluding the one in the first room. So you need to open up pretty much every door. You also need to restore the power. Do that by following the lightning arrows. One is in the area you access when you open the top door from the first room. It's the big open area in which everyone likes to run zombies in circles. Activate the blue node to call the lander, then pay points to ride it back to the beginning room. One third of the red rocket display will turn green.
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The main power switch is located on top of the central building. Three gates will block you, no matter which side you choose from spawn. The diagram is separated in 4 parts colored in red, each time you land the Moon Lander on a newly visited platform, one part will turn green. The goal of your quest in Ascension is to free Dr. Gersh out from the Casimir Mechanism. After completing it, you will receive a shy Death Machine for about 90 seconds. Now that the facility is juiced up, you will have to throw a gersh device on a light on top of a genera. Now that the generator is gone, head to the area of the Moon lander near Stamin-up. Upon arriving, turn to your left, there should be a flickering tv screen under the stairs.
Ascension pack a punch
Ascension takes place in a Russian Space Station at night. The map will be in black and white until you turn on the power. You can find the Power Switch on the top floor of the main building. You start of the game at the bottom floor of the main building. Along with Zombies are special enemies called " Space Monkeys. The higher the round, the more Space Monkeys there will be. They will flood into the map like ants.
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You can find the Power Switch on the top floor of the main building. This perk gives the player increased movement speed and sprint duration, similar to both Marathon and Lightweight. If a player is on the Lunar Lander while it's being called, they will be transported across the map on the Lunar Lander. I guess you can also blow up the rocket while it's taking off for a 2X points pick up by wasting ammo on it. To do so, you will firstly need to take 3 dolls with a Gersh Device. Leave feedback. The landing spots are located: In the spawning room with the centrifugation machine Up the stairs leading to Widow's Wine: In the courtyard facing Stamin-up: In the area before the corridor with Speed Cola: When the whole diagram is green , you can push the button, launching the Rocket, clearing the Rocket pad with the PaP machine at the bottom. On top of the previous crashed Lander. Along with Zombies are special enemies called " Space Monkeys. This is even more useful in Call of the Dead. Speed Cola - points.
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Main easter egg quest. PhD Flopper prevents you from taking any fall damage or explosive damage, you can even cook a grenade in your hand. Was this guide helpful? Descending from the second pipe bridge, in front of Stamin-up In front of a crashed Lander, in the area with a Moon Lander location, and the TV used for the main quest. Ascension poster with all of the Wonder Weapons previously featured in Zombies. Activate the blue node to call the lander, then pay points to ride it back to the beginning room. After a few uses, the Mystery Box will move to a new location on the map. Ending Thoughts. Behind a grid, on the left of the Moon Landing pad, after Stamin-up. The diagram is separated in 4 parts colored in red, each time you land the Moon Lander on a newly visited platform, one part will turn green. M14 - points.
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