Btd6 rounds

In Bloons TD 6rounds serve as each stage of bloon waves, which progressively send generally stronger btd6 rounds waves upon beating further rounds. After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases factored into the following table. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Btd6 rounds and Apopalypse Mode accessible after beating Military Only in Medium. Unless stated, btd6 rounds, assume that there are no health ramping or speed ramping for MOAB-class bloons.

Round 1 40 XP 40 XP. Round 2 60 XP XP. Round 3 80 XP XP. Round 4 XP XP. Round 5 XP XP. Round 6 XP XP.

Btd6 rounds

In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. Most game modes start at Round 1, but there are exceptions. After round 81, MOAB Class bloons will become slightly tougher and faster each round, and money per pop decreases Factored into the following table. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Standard and Apopalypse Mode accessible after beating Military Only in Medium. Unless stated, assume that there are no health ramping or speed ramping for MOAB-class bloons. Rounds in Standard Mode are generally pre-determined except for most rounds from Round onwards. However, reaching certain rounds may include a reduction in cash-per-pop down to a certain percentage. When Freeplay rounds are reached some things start to change. For example, from Round 81 onwards the Ceramic Bloons are replaced by Super Ceramic Bloons , the Bloons get progressively stronger and the cash per pop is reduced. Certain rounds may contain pre-round comments. To look for information about a specific round in greater depth, the below navbox can be used to explore all standard BTD6 rounds. Try our affiliated browser extension - redirect to BreezeWiki automatically!

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Round 63 is a round in Bloons TD 6. The round consists of groups of Lead Bloons , followed by three distinct waves of super-dense Ceramic Bloons. It remains fairly similar to its BTD5 counterpart , but it has some key differences. In fact, the distinction in BTD6 is the almost fully clumped waves of Ceramics per wave. There will be a constant wave of Leads followed by each wave of super dense Ceramic Bloons. Round 63 is one of the most dangerous mid-game rounds in the whole of BTD6 due to how densely packed the Ceramic waves are at such an early stage of the game, making this round quite difficult to pass through on many CHIMPS games. Usually, the Ceramics are the most problematic part of the round, but the Leads are equally as dangerous too, making it harder for sharp-based towers to destroy the Ceramics. Due to the density of the Ceramics, and especially of their children, high-pierce towers are recommended.

Btd6 rounds

In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases factored into the following table. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Standard and Apopalypse Mode accessible after beating Military Only in Medium. Unless stated, assume that there are no health ramping or speed ramping for MOAB-class bloons. Rounds in Standard Mode are generally pre-determined except for most rounds from Round onwards. However, reaching certain rounds may include a reduction in both cash-per-pop and money reward down to a certain percentage. When Freeplay rounds are reached some things start to change. For example, from Round 81 onwards the Ceramic Bloons are replaced by Super Ceramic Bloons , the Bloons get progressively stronger and the cash per pop is reduced. Certain rounds may contain pre-round comments.

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Round 89 5, XP , XP. Sign In Register. Round 25 XP 8, XP. Round 56 2, XP 58, XP. If you believe your item has been removed by mistake, please contact Steam Support. Round 9 XP 1, XP. Challenge: Emergence of Lead Bloons. In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. In preparation for those rounds, have enough resources and pre-calculated defense to beat them. Round 33 - Camo Wave. Round 78 4, XP , XP. Recommended Towers: - Hero Your preferred hero - Druid - Boomerang Monkey Strategy Summary: Establish a strong foundation with a mix of heroes and efficient early-game towers to handle various bloon types. Start a Wiki.

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Round 67 3, XP 87, XP. In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. Round 7 XP XP. Round 54 1, XP 53, XP. Round 20 XP 4, XP. However, reaching certain rounds may include a reduction in both cash-per-pop and money reward down to a certain percentage. Round 34 1, XP 18, XP. Round 36 1, XP 21, XP. Current Wiki. Some geospatial data on this website is provided by geonames. Challenge: Large groups of Ceramic Bloons. Round 3 80 XP XP.

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