chapter 10 fire emblem conquest

Chapter 10 fire emblem conquest

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This chapter takes place in the Mokushu Forest. The script for this chapter can be found here. The player starts off on the western area of the map while the enemy occupies the east. Throughout the map, there are open areas that seemingly appear safe to traverse. The Dragon Vein spots throughout the area will also activate or de-activate these traps when used. It is advised to deploy Azura in this chapter and keep her on the west side, out of the range of any enemy units. Takumi appears as an enemy at the beginning of the next turn, and having Azura talk to him will trigger an event where she sings a song to break him out of his trance.

Chapter 10 fire emblem conquest

I'm becoming so frustrated with this chapter that I had to take a break from Conquest for a little while. I don't know how I'm supposed to beat this, does anyone have any tips? It's been over a year since I last played Conquest so my advice won't be that specific, but here's what I can recommend based on memory. That's the best I've got from memory. If you're on Normal, the enemy amount and levels should be manageable. Camilla's really good, stat-wise. She can chase the archers, though you'll want to pair her up if you do that partially for stat boost, and partially so that she can trade-swig Vulneraries. Niles is good on this map due to the sheer number of flying things. He can man the ballista for a turn, then Azura can dance for him, and he can shoot something else. Your servant will most likely be used to heal people. The Gravity staff can be used to slow down the fliers, who IMO are the biggest obstacle here. Try to snag the Dual Club on the way out. Like aggro the fuck out of the map. The biggest mistake you could make playing chapter 10 is thinking using defensive strategy and chokepoints are a reliable strategy when defensively playing 10 is the hardest thing ever due to Ninjas being designed to punish defensive plays. Immediately use her to rush through and clean up anything in sight.

Bflamer Topic Creator 2 years ago 3. So should I restart and just do things differently like keep Corrin a Nohr Noble for DragonStone and find ways to win the other few maps without Freezes, chapter 10 fire emblem conquest, or is there some way for me to somehow salvage this?

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. SableCamus 7 years ago 1.

The mission Chapter Unhappy Reunion is the tenth mission in Fire Emblem: Fates, and is part of the Conquest Chapters that can only be accessed by siding with the kingdom of Nohr during the pivotal decision. Important Note: This is a defensive mission. This means you need to keep any and all enemies out of the zone at the top by any means necessary. Since you're outnumbered, don't take any risks you don't need to, and play it safe. You are free to choose your own characters and take your own path through Fire Emblem Fates, but here's what we did to beat the level on normal difficulty. With the map being a defensive one, with plenty of risk and reward, it was surmised that as long as you can push back against Hoshidan forces on all fronts, there was a chance to take the fight to them without leaving yourself open.

Chapter 10 fire emblem conquest

This chapter takes place in Port Dia. In this chapter, the objective is to defend the green tiles from enemies for 11 turns. If any enemy unit breaches through into any of the green tiles, you automatically lose. On the 3rd turn, Camilla and her two retainers arrive and join player's army. Enemy reinforcements arrive every other turn starting on the 5th turn.

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Crazyalien18 2 years ago 2 Well for one thing, you would probably do better with Effie and Arthur split up for now, as they're both early promotes here. If possible defeat them before the last charge. Stats Max HP Ask A Question. Nyx or Odin should plant themselves on the Fire Orb to your left and whittle down the enemies on the left side of the screen. Have Nyx aid him, who can let loose two volleys at the enemies at his door, severely weakening them. Helpful on the last turn when the water is gone. Dual Club 4. On turn 3 you will get 3 reinforcements to help defend the map, Beruka is fairly tanky and Selena has reasonable mercenary stats, however Camilla is really strong and can defeat most enemies in one turn. Fantasy Fire Emblem.

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Though this can be used to your advantage; sometimes they'll move right up the wall to attack whoever is behind it and you block 1 range enemies from trying to break the wall down. Warning: This wiki contains spoilers. Arthur would be better served using his promotion bonuses in the middle, or on the left against the Oni Savages. Site News Warning: This wiki contains spoilers. Mozu can be quite useful this chapter if you reclass her using Haitaka's heart seal. Nintendo 3DS. They can then move in front of Takumi, who will always attack first on the enemy phase. You can post now and register later. In order to protect Effie from an approaching Ninja, you can use Elise and her Freeze staff to lock him in place. Available characters.

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