Chun li street fighter 6

Part of this story.

The first female fighter in the series, she is an expert martial artist and Interpol officer who relentlessly seeks revenge for the death of her father at the hands of M. Chun-Li was designed by Akira "Akiman" Yasuda. Akiman changed it because she didn't look "very sexy" and the design lacked visual impact and personality. Around the 11th hour, he experimented with her outfit choices. Finally, he decided to give her bare legs and a bodycon dress, making her look more like a professional wrestler. This became the finalized design for Chun-Li. She shares similarities to Tong Pooh , from Capcom 's Strider franchise.

Chun li street fighter 6

This game is relatively new, and its pages are still being written. Some information may be mildly inaccurate or missing altogether. You can join the SF6 Resource Hub for more info on editing and other ways you can potentially help with this resource. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community. Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward whiff punishes and space control. With the highest backward walk speed in the game and one of the highest forward walks, Chun is at a clear advantage when spacing out of an opponent's range ambiguously. To top it all off, she has Kikoken, a highly versatile fireball that can be used as an extended poke, confirm, or approach tool depending on the situation. But when the opponent is tired of dealing with Chun's grounded footsie game, she is still in luck—as she has some of the most varied and rewarding anti-air tools in the entire game. She can keep it simple by anti-airing with Tensho Kicks, go for a Forced Knockdown or avoid being punished with 5MK, air-to-air with her many tools to convert air hits into combos; or go for 5HK, the slowest and riskiest option that gives absolutely devastating meterless anti-air reward. If you are jumping against Chun, she always has a very strong option to punish you, no matter the situation. Thanks to her new Serenity Stance and Punish Counters, Chun gets great rewards off of whiff punishes in neutral without any meter required. Drive Rush also helps to create stance frame traps that make an opponent unsure of when to press, while you can end in Kikoken to make the string safe. She also has a unique stance launcher that is a valuable combo tool, netting reliable safe jump setups, corner carry, and super confirms. Perhaps the most glaring flaw with Chun is her offense, as her true mix tends to require an advantageous knockdown to be unmashable which she can struggle to get resourceless and she notably lacks the ability to throw loop.

When the blast starts catching up, Ryu throws a Denjin Hadoken to stop the fires from the explosion allowing Chun-Li and Li-Fen to escape.

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Part of this story. Want more Street Fighter 6? Daigo Umehara has been at the top of the Street Fighter world for years, but still loves each new challenge. Chun-Li's st. Chun-Li's f. Chun-Li's cr.

Chun li street fighter 6

For those seeking to main Chun-Li despite her complexity, this guide offers a step-by-step procedure to understand her mechanics , learn her combos, and deal with her counters. To make the most of Chun-Li's moves in Street Fighter 6 , players should adopt a balanced strategy that incorporates both her aggressive and passive techniques. With her ability to both attack and defend through whiff punishes and lunges, mastering both approaches is key to making Chun-Li a formidable main character. Stance moves included, Chun-Li has 29 commands. Her uncommon moves are mostly focused on kicking and are effective at a mid-range. As a mid-range fighter with a speed archetype, Chun-Li benefits from the check, jump-in, blast sequence. Her best combo ender is the Spinning Bird Kick, which drops the enemy in the Oki zone. This basic sequence punishes whiffs and has enough pushback force to corner the opponent.

Designer press on nails

Enraged, Ryu taps into the Dark Hado and was about to unleash it on Zangief, but stops when he came to his senses, missing Zangief and blowing up the building accidentally. Honda, and Zangief only, she can walk forward with frame-perfect timing to land another throw before their fastest normal can connect, but it can be very risky if mistimed in either direction. It's an especially good button to keep in mind when your opponent is trying to bait your anti-airs, or if their jump-ins are simply too fast or ambiguous to Tensho on reaction e. She then kicks the opponent up into the air with a lot of force, landing gracefully after the opponent falls back on to the floor. Including SS startup, the fastest possible Forward Strike is 22f total. More than that, little girl Marvel vs. According to supplementary materials, she wears the qipao in honor of her late mother, who passed away in her early childhood and whose only photo showed her in a qipao similar to her daughter's. Since Chun struggles in general to get knockdowns off of stray hits in neutral without meter, a sweep benefits her both defensively and offensively quite a bit, as the knockdown on a Counter-hit will give her enough time to either safely jump out of corner or start pressure. I'm sorry for appearing all of a sudden, but I have one thing I want to ask. The stomp has a "cancel window", but any air move can be freely used on a juggled opponent even after the cancel window ends.

Dave Irwin. Published: May 19,

When a terrorist group known as Amnesia targets Ken through framing him for the crime he did not commit, and knowing that Ken is still vulnerable like the last time when his wife Eliza Masters was secretly being kidnapped by S. In October , Hyde Park Entertainment and Capcom announced its intention to produce another film adaptation with the storyline to focus on Chun-Li. Serenity Stream Exit. Chun-Li is still injured from her last fight with M. Chun's 2HP might seem a little slow to use at first; but its two hits, active frames, range, and stance cancel advantage gives it a lot of potential uses in meaties and pressure. Jumping Heavy Kick. Serenity Stream. It is safe on block and special cancelable, making it quite strong; however, the startup is a bit telegraphed due to the SS startup animation. Fei Long made an appearance at the Hong Kong museum for an exhibition showcasing the Terracotta warriors. Chun-Li's iconic and multi-purpose j. Invulnerable to strikes. Tenku Kick. The first hit can be used to put the opponent into Burnout before chipping out with the remaining hits.

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