Ck3 decisions

Follow along with the video below to see how ck3 decisions install our site as a web app on your home screen.

Since this page and the game itself are prone to change, it might be useful to check the game files themselves if you want to be completely sure about how a decision works. Or if anything has been added since this page has been updated. This can be done by grabbing the direct download from the Nexus page here. The Names of regions in this game can change names based on the culture of the ruler. So some regions described on this page might have different names in your game.

Ck3 decisions

This article has been verified for the current version 1. Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements. Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision. The following decisions will change the realm government. All vassals will embrace the new government too and all holdings will be converted. Head of faith decisions are used to create a head of faith title. They are only available if the character's faith has a head of faith but the title is currently destroyed. The following decisions are only available to rulers who have completed a legend.

JavaScript is disabled, ck3 decisions. King or emperor Culture meets one of these requirements: The Witengamot tradition North Germanic heritage Goidelic heritage Year is earlier than Succession type is Seniority, Primogenture, Ultimogeniture, or elective. This ck3 decisions make it so that east and west titles will get De Jure regions and the High Kingdom of Skyrim will become titular.

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This article has been verified for the current version 1. Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements. Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.

Ck3 decisions

In need of a CK3 guide? Paradox's grand strategy game does a better job of teaching you the basics than its predecessors, but it features a fair few unclear things that you should know before you can lead your realm to glory. But before you take up your cloak and sceptre, here are a handful of CK3 tips to give you the edge against your enemies. And your friends.

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None of them have any cost but they can only be used again if another legend is completed. Adult At peace Emperor of Persia and fully controls all its de jure territory Zoroastrianism religion Paragon of Virtue. Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury. Gain the Empire of Greater Armenia title All held kingdoms in the region of the former Armenian Empire become de jure part of Empire of Greater Armenia All duchies in the former Armenian Empire become de jure part of the Kingdom of Armenia, but remain part of their current kingdom if the character holds that title. Head of faith decisions are used to create a head of faith title. Seek out a local artisan to create a new personal or court artifact of your choice Court artifacts can only be created if you have an active royal court. Thank You a lot for great work done! Major Decisions - Eastern Europe. Navigation menu Namespaces Page Discussion. There is nothing that is quite as relaxing as good hashish!

CKIII has a lot of unique realms you can from through decision. These are kingdoms and empires that initially do not exist and have no de jure territory.

Or if anything has been added since this page has been updated. Languages: English. Alternate names can be found on the region names page here. Gain an additional use of the Holy War for Kingdom casus belli. Independent Own the County of Roma title Catholicism faith. This title is granted to him on a lease. Become a vassal of the Mongol Empire All defensive wars end in white peace. All recruit specialist decisions cost Prestige and a scaled amount of Gold. The region Highlighted is the territory needed to complete the first fase of the Direnni Hegemony decision. Barony of Constantinople becomes realm capital. Any holy order with the same faith and enough gold No active loan.

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