Clanfolk

A wiki dedicated to Clanfolk, clanfolk, a medieval colony and life simulation, developed by MinMax Games and published by Clanfolk Horse!

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Clanfolk Store Page. Clanfolk is a family sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter.

Clanfolk

Each individual may perform many tasks throughout the day dependent on; global instructions provided by the Player, their individual Skills , and location upon completing their prior task. The player can not direct a specific member of their Clan to perform a specific task, although Clanfolk may be instructed to walk to specific locations, which may impact the likelihood of the next selected task. If placed on Free Time they will not take up tasks at all and will play music, eat, talk with others, sleep, and generally wander around. Upon clicking on a Clanfolk member of the player Clan a pop-up will display providing much information. Visitors to the player Clan will also have displays, but with less of the detail. At Sunrise Clanfolk will typically start waking and have Free Time , during which they will primarily attend to any Needs they have, most notably their Food , Water , and Bathroom Needs. Social isation is also likely to occur. With no pressing Needs they may go right to work. The workday is split into three sections; Morning , Daytime , Evening , which has little impact on the activity of members of the Player's Clan, as they work at tasks throughout all three times in similar ways. At Sunset Clanfolk will cease working if they are working distant from the main settlement some Clanfolk may cease working earlier and start taking care of Needs again. Traders will depart before night. At game start all Clanfolk will start ageing, from whatever their initial value was, with the count going up while the game is not paused. During the game newborn Babies will begin at 0 while Visitors will typically be Adults when they enter the Map. Different Life Stages will impact the work done and other factors the most obvious example is Babies don't work.

Over time it may develop into clanfolk industrial farm, or a livestock ranch, clanfolk, or a bustling clanfolk post, or a quiet forest Inn, or maybe a hidden mountain fortress. Initially food will be plentiful and the nights warm.

Sign in to add this item to your wishlist, follow it, or mark it as ignored. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.

A wiki dedicated to Clanfolk, a medieval colony and life simulation, developed by MinMax Games and published by Hooded Horse! The Early Access version is out! Check it out here. There is a demo which includes all the current features of the game, for an in-game period of 10 days - which is the length of a season - Summer in the demo. Day 10 saves made in the demo will be compatible with the full game afterwards. The current version is 0. Check out the full changelog here. The current version of the testing branch is 0.

Clanfolk

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page.

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As part of v0. Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Date Range. I need to know if I can run it with the following specs: Processor: Intel i5 U 2. So What Happened. Show graph. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress. The workday is split into three sections; Morning , Daytime , Evening , which has little impact on the activity of members of the Player's Clan, as they work at tasks throughout all three times in similar ways. Prosecutor Godot. Don't have an account?

Clanfolk is a survival city-builder set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the harsh winter.

Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking. When looking for the best workers and potential partners keep these in mind. All 2, Steam Purchasers 2, Other I have not been able to update the testing branch because the system that I am currently working on is very much in progress, evolving and quite large. Skill numbers rise after enough experience at tasks requiring the Skill. Hi Everyone, I have been unusually quiet for the last few weeks post Winter Holidays, and I wanted to let everyone know what I have been up to and that I did not fall into a snowbank somewhere : My brain has been totally occupied with a new system that has caused a domino effect with other cool potential additions, which I shall explain below. Start a Wiki. No minimum to No maximum. Negotiation on Testing Branch! Most popular community and official content for the past week.

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