clash royale 2 arena deck

Clash royale 2 arena deck

Skip to Content. Fortunately these decks will give you a big advantage. Written by Mike Stubbs. Clash Royale is a mobile game with deceptive depth to it.

Fortunately these decks will give you a big advantage. Clash Royale is a mobile game with deceptive depth to it. There are different strategies to use on the battlefield, you have to learn how to counter every one of the cards in the game and you need to think up a killer deck or two to climb through the ranks. A, Musketeer, Knight. Many of the opponents you will face will either use something similar or will just spam all the cards they have whenever they have the chance. This deck is great at countering both.

Clash royale 2 arena deck

Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. The Giant and Witch combo can work very well in Arena 2. When you have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you have enough Elixir. Not only can the minions she summons distract other enemies, but cause your opponent to panic when they don't have enough counters to stop the incoming Giant to their Tower. The Minions and Tombstone will be good sources of more units on the field as you try to keep focus away from your Giant. Bombers can also be good trump cards for dealing area damage to weak units made to stop your giant, as well as the Musketeer for damaging strong enemies from far. This is a very defensive style deck that tries to give you an answer to your opponent's cards. Spear Goblins, Archers, and Musketeer can be long range damage dealers to powerful enemies, while at the same time be damage dealers to Towers when needed. The Witch, Skeleton Army, and Tombstone can help populate the field with units to overwhelm your opponent and take out enemy Giants and other strong units. You have both Arrows and Fireball here for when you need to take out groups of units and keep the majority of the field populated with friendly units. But your main goal is to see what your opponent does, then make it useless with your own counter and opening up their Towers to damage from your own units. This deck is all about making lots of units rush down onto your opponent's towers. While you need to be wary about enemy Arrows and Fireballs that deal area of effect damage, you have the Knight and Valkyrie as your tanks to keep things balanced while you rush at your opponent with smaller units.

A, Musketeer, Knight. Stick a decent tank in front of it and chances are that the limited air defence will struggle to take down the high damage Balloon. Leave a comment Cancel reply.

These good decks will help you succeed throughout Arena 2, with these decks only having cards unlocked at Arena 2 and below. All around, this deck is basically made for countering with all the units turning into viable offensive cards. The best push is to build up 2 of the following: valkyrie, mini-P. This deck relies on building up spear goblins from the spear goblin hut. Since the spear goblins will wait to destroy anything coming toward the tower, you should be able to build up 2 or 3. After that place your other spear goblins down and put in the prince ahead of them. The prince combined with 5 or 6 spear goblins makes for a great push that is really tough to counter.

Here you will get the clash royale best arena 2 decks which are in Bone Pit. In arena 2, six cards are unlocked skeleton army, bomber, tombstone, valkyrie, skeleton army, and baby dragon. So you have very few cards in arena 2 level, which is a bone pit; I have made some best combination decks. Average Elixir Cost: 3. Valkyrie is the best defense card for arena 2 because the skeleton gets unlocked, and most opponents use it. Valkyrie card is best to defend against skeletons. To attack your opponent, you can use giant with the goblin.

Clash royale 2 arena deck

Where did I get the idea? Well, I realized that the most powerful win conditions the card you want to get to the Tower in the game excluding Royal Giant and Elite Barbarians come from low Arenas! So in this series, I will be teaching you guys simple decks for a certain archetype that will help you build up the skills for later in the game. Clash Royale Arena 2 Deck — Giant Beatdown This deck is an aggressive deck with the first win condition you receive in the game, the Giant. Keep in mind that I will be covering a lot of skills that may seem like common sense to some because this deck is made for beginners. Cards Breakdown Giant — The card that you want to get to the tower. Never play this card alone, as it is weak by itself.

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The best and worst cards in Clash Royale 6 min read. Was this guide helpful? Level up with the latest games and esports news, reviews and films. While countering is perhaps where this deck shines, it can also be great for trades. A Beatdown Deck. Loading Comments If they invest a bit then quickly clean them up and run down the lane with a big hitter or two and then drop the Rage. Clash Royale is a mobile game with deceptive depth to it. For us, this is all about the counter attack. Back this up with other lower cost minions and that tower is all yours. In the video, you can see that I sacrificed tower health at times to save Elixir for a bigger push. What I showed you is a standard defense. Android iPhone. After that place your other spear goblins down and put in the prince ahead of them.

Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit.

With the extra Elixir you saved, you can put a Giant in the front. New Meta P. The general idea here is that you drop your Giant, then once the Giant hits the bridge you drop another damage card or two. If your opponent can easily take it down and twigs onto your deck early then the game will be pretty hard for you. Stick a decent tank in front of it and chances are that the limited air defence will struggle to take down the high damage Balloon. Only Fireball a group of troops if you are killing more Elixir worth of troops compared to the amount you spent. This means that the Balloon card can do some serious damage if you get a little lucky. While countering is perhaps where this deck shines, it can also be great for trades. Bombers can also be good trump cards for dealing area damage to weak units made to stop your giant, as well as the Musketeer for damaging strong enemies from far. This is a very defensive style deck that tries to give you an answer to your opponent's cards. Place a Musketeer in the back to help take out the tank if it is a high HP tank.

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