cleric domains 5e

Cleric domains 5e

In practice, though, Clerics can do all sorts of things outside simple healing. In fact, they're one of the game's most versatile classes.

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche.

Cleric domains 5e

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available. After reading this handbook, I encourage you to read our other supporting articles for the Cleric:. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.

Arcane Initiate is part of this cleric's core abilities. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. At 5th level and beyond, your domain will determine which options are effective. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable to unmodified cantrips for clerics expected to use weapons in combat. However, being roughly comparable to un modified cantrips is hardly an incentive to use weapons.

Cleric domains 5e

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher.

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Some Channel Divinity effects require saving throws. Effective at all levels, and deceptively tanky due to their ability to nullify critical hits and the ability to facilitate massive bursts of damage with allies, the Grave domain is a strong support option that can't go wrong. The Druid cantrip gives access to Shillelagh, allowing the Cleric to attack in melee with their Divine Strike. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. That all depends on your own individual idea for the cleric's build. Unfortunately, this is also the last level at which we get an exciting and wholly new class feature. Otherwise, you can use it again after you finish a long rest. In practice, though, Clerics can do all sorts of things outside simple healing. As a bonus, this subclass's Divine Strike deals radiant damage, which few monsters can resist. With those changes in place, this is an excellent support subclass. If you want your Cleric to basically never die, the Forge Domain is here to help.

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That definitely calls for a good weapon, such as a magical mace or flail to make that feature worth it. From gathering trivia information about Street Fighter to deeply analyzing the differences between Lunar and Clockwork Soul Sorcerers, he strives to bring TTRPGs to the forefront through analysis and guides. Cantrip Versatility Addition : Retrain one cantrip every few levels. The Knowledge Domain puts unusual emphasis on using skills, as clerics aren't generally known for their incredible skills. None are useless, and few are overwhelmingly powerful. Access to wizard cantrips, even a limited number of them, allows the Arcana Domain easy access to cantrip damage types which go beyond the necrotic and radiant damage which are normally a staple for the cleric. The Life Cleric also doubles as a solid front-line Defender due to their access to heavy armor, allowing them to serve double duty as both a Defender and a Healer. If creatures are aware that the double is an illusion, do you still get Advantage on attacks when you and your double are adjacent to a creature? Is it better to punch with your fists, or with your mind? Unearthed Arcana 7 - Modern Magic. At 6th level, a Nature Domain cleric can use Dampen Elements , a decent way for the cleric to protect their allies from certain damage types. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. That's helpful at lower levels when the party is less likely to find excellent magical items as loot, and it prepares the party for monsters that resist attacks from nonmagical weapons. Cleric of the Forge via Wizards of the Coast. Able to provide extra attacks to allies from level one, charm and disarm creatures within 30 feet, cast enchantment spells as a bonus action a few times a day and curse enemies to take more damage from the next ally's attack, an Order Cleric commands the battlefield.

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