control punch cards puzzle

Control punch cards puzzle

The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality.

There are five total terminals in the area: four are in the room with the HRA machine. One is upstairs, in the room above. After you pick up the punchcards scattered about the room which are marked with little white dots , the goal is to put the correct punchcard in the correct terminal. There are whiteboards scattered about the area as well. Once you insert the correct punchcard into the correct terminal, the terminal will lock.

Control punch cards puzzle

Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system. It's a confusing series of codes that need to be entered to start up the HRA machine in Dr. Darling's lab. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss. Once that conversation is done, head through the door past her into the Ritual Division where Marshall's rangers are fighting off The Hiss. Kill every Hiss enemy and when you attempt to cleanse the control point, you'll be attacked by Parakinesiology Chief Lewis , a not too difficult mini-boss. Use your Launch ability to take out his shield and then blast him with your Service Weapon. Now you can cleanse the control point with no further interruptions. Now head forward towards the Protective Studies department. Head down the hallway and you'll find a wall with a monitor in the middle of it that looks like this:.

Once that conversation is done, head through the door past her into the Ritual Division where Marshall's rangers are fighting off The Hiss. Now you can cleanse the control point with no further interruptions, control punch cards puzzle. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars.

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs.

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs. Wondering how to know which punch card goes into which terminal? The three white boards show the punch card tests ordered from left to right, orderer by terminal number , with the left-most card corresponding to the first terminal.

Control punch cards puzzle

The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. To do this, first, they'll need to collect five of the game's punch cards , which are scattered around the lab.

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After you pick up the punchcards scattered about the room which are marked with little white dots , the goal is to put the correct punchcard in the correct terminal. ESRB: Mature. Ford James. Wondering how to know which punch card goes into which terminal? Terminal 2. The three white boards show the punch card tests ordered from left to right, orderer by terminal number , with the left-most card corresponding to the first terminal. Baldur's Gate 3 dev pledges "robust, cross-platform plan" to add mod support to the RPG this year. One is upstairs, in the room above. There are five of them, four on the ground floor and one on the second floor. That means these two images need to be reversed. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below.

It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together.

Here's where to find them: Beside the doorway to the staircase that leads to the upper level. Give me a game and I will write every "how to" I possibly can or die trying. Was this guide helpful? Wondering how to know which punch card goes into which terminal? It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. Terminal 2. They aren't hard to find as they're big, yellow cards that can be found around the lab. Each has a number written on the side, and each takes a specific punch card terminal four is the one upstairs. Once you input the punchcards in the correct order, interact with the HRA Machine again and you'll be done with Dr. Answer Alert: Below is the solution to the puzzle.

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