cutting room floor skyrim

Cutting room floor skyrim

Forgot your password? From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game.

This game has unused areas. This game has unused code. This game has a hidden developer message. This game has unused graphics. This game has unused models.

Cutting room floor skyrim

Forgot your password? From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn't exist yet. Installation Requirements. Official Skyrim patch 1. Official Dawnguard DLC. Official Hearthfire DLC. Official Dragonborn DLC.

Cutting Room Floor 2. A number of keys exist in the code that are either unobtainable, or open doors and locations that are never found in-game.

This includes quests, characters, items, scenes and much more. Escaping from prison in Cidhna Mine triggered an obscure bug where quest items could no longer be picked up. Bug Admin Requests Forum Mod Guides. Explore Wikis Community Central. Don't have an account? Current Wiki.

This game has unused areas. This game has unused code. This game has a hidden developer message. This game has unused graphics. This game has unused models. This game has unused items.

Cutting room floor skyrim

Forgot your password? From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back.

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Share More sharing options Bug The enchantment value on the Staff of Fading was not consistent with other expert level staves. They appear as the inside of a small house. Go to Bethesda Workshop. A small grey room where the Khajiit wanderer M'aiq the Liar is stuffed away when he's not roaming around Skyrim. Darkwater Crossing was meant to have at least one other building located there. The 4 quest items to gather for Missing Apprentices will no longer be added to Phinis' inventory when turned in because he tries to turn around and sell them to you later. PleaseDontGlitter 1 Posted November 20, Yisra already had a vanilla scene placed for finding her so the quest has now been corrected to make use of that instead of the one I added for it. Bug It was possible for Sild's Staff to duplicate itself due to a poorly designed status quest to ensure the item was available if the player had already been to Rannveigs Fast. Sign in here. The key to the house still exists, but isn't carried by Lillith. It has been added to the LItemStaffIllusion50 leveled list.

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Posted November 30, It is very possible that it was removed from their possession because of some very prominent clipping issues that couldn't be fixed in time. This game has unused code. The Crossinghouse was supposed to be another location in Darkwater Crossing. Edit source View history Talk 0. Bugs Fixed: Aleuc used a voice type that had no lines recorded for the blacksmith dialogue. Player meets Dragon Priest, player kills Dragon Priest. Casting it would summon a Spectral Dragon Priest for 60 seconds. Current Wiki. The misspelling is deliberately copied from the game. Auge1 1 Posted December 15, A line at the end of the scene when stopping Potema's ritual in Wolfskull Cave has been restored. Posted November 16, It now occupies space in western Hjaalmarch, along the border area near Dragon Bridge. Go exploring!

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