dark souls 2 sucks

Dark souls 2 sucks

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Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Absolutely countless number of times.

Dark souls 2 sucks

Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 5 6 7 Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Compared to dark souls 1. So i just beat dark souls again and finally platinized it. And it clicked, the main reason ds2 falls flat. I've always known the world design in ds2 was bad but i never pinpointed why it sucked. But after my billionth play through I finally got it. In dark souls 1 you are a small speck in an unbelievably large world that existed millennia before you did.

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Greetings, just wanna tell you that I'm really enjoying your articles. Keep up the good work. Cheers from russia. Whew, what a read. I couldn't ever possibly agree more with you about everything you laid down in this review. My thoughts precisely on the entire game's glaring faults and shortcomings, as well as its few good aspects, it's like you've been in my head while I was playing through the game.

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Dark souls 2 sucks

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Below, we look back at how the unexpected sequel broke with traditions to stand as one of the most unusual Soulsbornes from the studio that created the genre. Dark Souls 2 has, since shortly after release, been an odd duck in the franchise. Bloodborne, which came out the following year, stole its thunder though it is hard to argue unfairly. By the time Dark Souls 3 rolled around, its predecessor's reception had distinctly cooled. It often, though not always, fills out the bottom of "Every Souls Game Ranked" lists. However, if you push past your assumptions of what a Souls game must be, Dark Souls 2 offers an elegiac and illogical sense of place, in contrast to the tightly constructed ruins of other FromSoft games. Dark Souls 2's plentiful pleasures derive from the ways it is most distinct from its predecessors.

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That aspect is pretty satisfying from a pure gameplay standpoint, because you have to explore and deduce where you're supposed to go and what you're supposed to be doing, but it's pretty terrible from a storytelling standpoint. The vast majority of other areas, though, are really disappointing, consisting entirely of linear paths with only one or two enemy types to battle. This article is old, but I'll put my two cents into the story. Learn to roll or parry. With the Ancient Dragon, his primary attack is to fly up into the air and rain instant death upon the player in the form of a wide AOE blast that fills up most of the arena. With Dark Souls II , my hope was to play a game that blended the cohesive world style of Dark Souls with the tight mechanical precision and bleak atmosphere of Demon's Souls , in a more refined package that cleaned up and improved upon some of those games' notable shortcomings. Oct 25, 1, It was possible, particularly in Demon's Souls , to build an over-powered character and cap it at a low level so that you could invade low-level newbs with it. Speaking to the Crestfallen Warrior paints a far bleaker, grimmer picture than speaking to the Crestfallen Warrior in the first Dark Souls. Oct 31, 6, We're do I go after getting all the great souls? Its not a masterpiece, but its a great game.

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As I said in the article, "some of my complaints about Dark Souls II, such as needing a guide to see all of the story's contents or the arbitrary "kill X number of big bosses to open a door" motivation, are equally applicable to Demon's Souls and Dark Souls, but with this being the third game in the series, those problems are now becoming more noticeable and less excusable. It kind of pisses me off that I have to play the game in a way that runs totally counter to the way I feel it should be played, just to see all of the story. Mobilversion anzeigen. The Belfry Gargoyles from Dark Souls were an adaptation of the Maneaters, and they reappear in Dark Souls II in the exact same rooftop arena with the exact same music and the exact same movesets, except now you fight three at a time instead of only two. In DS1 I was constantly invaded and I loved it. Another sad comparison. Using a torch in the Shrine of Amana, about to be hit by a homing soul arrow. Oct 27, 26, I'm just out of words and since there are too many things I would like to comment on, I'm not going to add anything new to what you've already stated above by doing that. I don't recall ever feeling forced to rely on ranged combat in the previous two games, but there are numerous areas in Dark Souls II that practically necessitate the use of a ranged combat option. It was ok. Each Darklurker has a number of different AOE projectile attacks it can unleash on the player -- some of them are really hard to dodge, and if the two Darklurkers randomly decide to use a certain combination or pattern of attacks in off-set or even simultaneous intervals, it can spell game over for you, whereas if you're lucky and they don't trigger that particular combination, the fight can be managed quite easily.

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