D&d 5e thief
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D&d 5e thief
This article contains affiliate links that add gold to our coffers. I want to show readers that this subclass is a gem that should be heavily considered to play. Thieves need a few details to be clarified with a DM ahead of time, but circumstances can make Thieves into some of the best Rogues for players to enjoy. Pay close attention to my advice on what you should consider asking your DM before playing a Thief Rogue. I suspect many players read Fast Hands and get stuck on the Sleight of Hand option. There are several examples in the PHB of items that involve attacks. You use those items as improvised weapons, meaning Fast Hands can function as a bonus action attack. Have you ever seen someone throw a vial of acid? Did you see it more than once? Thief Rogues are built to use those items. This kind of fringe-rule incentive is alluring to me. I believe the most interesting character options are ones that can help you to accomplish your goals with tactics no one has played with before. There are several details that can get confusing, so buckle up and get ready to review these details with your DM! Magic items are not compatible with Fast Hands, so Thief Rogues cannot drink potions as a bonus action.
Dexterity bonuses are critical, and Darkvision is fantastic for sneaking around d&d 5e thief the dark. Under the rules for backgrounds, you can replace a redundant proficiency with one of the same type, but what other set of tools do you want?
Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The Arcane Trickster brings magic to the Rogue. Enchantment and Illusion spells both offer fantastic options, giving the Arcane Trickster powerful options utility and trickery, but also bringing powerful offensive magic options. Arcane Trickster Rogue Handbook.
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D&d 5e thief
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.
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For a highly-skilled rogue, consider the Half-Elf or the Kenku. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. You take your first turn at your normal initiative and your second turn at your initiative minus And what if those class features included necrotic damage and turning into a ghost? Elusive Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. Read more Rogue content from us here before you go! Append content without editing the whole page source. Thieves' Cant During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Also, since your Psychic Blades can only deal psychic damage, if you run into something immune to it you lose half the functions of your subclass. For more on multiclassing, see our Practical Guide to Multiclassing. Thieves make excellent combat medics. Persuasion and Performance proficiencies are never unwelcome, even if the rogue lacks Charisma. Once you use this feature, you can't use it again until you finish a short or long rest.
While your dime-a-dozen cutpurses and burglars may fit this category, the true Thief distinguishes themselves as a professional.
Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. Thief Rogues might not have the stats or proficiencies to give items substantial DCs, so high fixed DCs are fortunate boons to the Thief. Piercer is ideal for any rogue. You can assist in taking down big targets before they get a turn or at least a second turn and controlling the terms of engagement. Enter the Phantom. There are several examples in the PHB of items that involve attacks. Each foe may or may not be Surprised on an individual basis, but essentially your whole party has to win at Stealth. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Last edited: Apr 12, Your Thief can specialize in ranged attacks while lobbing items. Page Folders Now Available Organize and search your pages and maps! Change the name also URL address, possibly the category of the page. You hone your skills in the larcenous arts. Append content without editing the whole page source. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
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