Dnd 5e cleric

Traditionally, Clerics are considered to be a healing class, and their spells are performed through the power of their own faith and patron deity. The class was originally designed and intended for healing, and they are still the best class in this regard. Depending on the build, Dnd 5e cleric can end up with vastly different abilities which complement a range of play-styles and roles in the party.

Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness. When you choose this domain at 1st level, you gain the Light cantrip if you don't already know it. Also at 1st level, you can interpose divine light between yourself and an attacking enemy.

Dnd 5e cleric

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Hit Points : d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Saves : Wisdom and Charisma saves cover some of the most debilitating effects in the game.

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Clerics are the iconic divine spellcaster, and the uncontested master of healing and support spellcasting. While other classes have many excellent options for restoring hit points, no other class can match the ability to remove problematic status conditions with cleric spells. While the cleric is a spectacular healer, they also have many of the best divination options, as well as plenty of unique and powerful offensive options, including most of the best options for dealing both necrotic and radiant damage. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.

Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness. When you choose this domain at 1st level, you gain the Light cantrip if you don't already know it. Also at 1st level, you can interpose divine light between yourself and an attacking enemy.

Dnd 5e cleric

The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities such as Chauntea, Arawai, and Demeter , sun gods such as Lathander, Pelor, and Re-Horakhty , gods of healing or endurance such as Ilmater, Mishakal, Apollo, and Diancecht , and gods of home and community such as Hestia, Hathor, and Boldrci. Also starting at 1st level, your healing spells are more effective. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.

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Or maybe get a dedicated sect of monks to tend your bodies. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Grave For damage, buffing, and healing. The best race for a 5e Cleric that wants to play a morally ambiguous character with Rogue-like traits. Haunted One This character has a dark secret that follows them everywhere; maybe even literally, like a ghost. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. This is the battle-Cleric who can take damage and cast both offensive and healing spells. Destroy Undead Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Cleric table above. Some Channel Divinity effects require saving throws. More Wisdom does a lot for the cleric. Unfortunately, this is also the last level at which we get an exciting and wholly new class feature. Different subclasses will offer different options which can expand your roles within the party. If you want a homebrew fix, add a level of fatigue each day that the target is out of compliance, or make the damage impossible to heal until they go a day without taking it.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic.

Change the name also URL address, possibly the category of the page. Have a d6 and a d8 on hand to determine the smaller details like Flaws and Personality traits. At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. Skills are extra abilities that every character has, and these traits are connected to their stats. Forbiddance is intended to create areas where you can keep creatures of a specific type out of the area, so important holy sites could keep out undead and fiends, but potentially allow celestials. You should be logged in to clone a site. If you want to discuss contents of this page - this is the easiest way to do it. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness. You might also choose to mandate it for all clerics.

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