Doom double barrel shotgun
The super shotgunalso called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-offbreak-actiondoom double barrel shotgun, double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots.
It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations.
Doom double barrel shotgun
The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. Each pellet still does points of damage for a total of points of damage per shot, provided that all pellets hit the target. The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. One well-aimed blast from a super shotgun almost always kills two imps , one demon , or one spectre , and often inflicts additional damage to nearby monsters. By contrast, a single shotgun burst is less reliable at dispatching an imp in one shot or a demon in two unless it is dead on target. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters Hell knights , arachnotrons , mancubi. It is often sensible to prefer the super shotgun over the rocket launcher in such situations; the super shotgun is similarly powerful, shells are more plentiful than rockets, and a short-range rocket blast can harm the player. The SSG is even slower to reload than the shotgun approximately twice the time , meaning that any enemy not killed by the first shot will have plenty of time to retaliate. Some speedrunners , however, take advantage of the reload time by quickly circlestrafing to line up multiple monsters within the "damage cone". The blast-and-dodge and circle strafing tactics described for the shotgun are even more useful for the super shotgun. The wide spread of the pellets makes the super shotgun ineffective and wasteful at longer ranges. If shells are the only plentiful ammo, or if sniping at a distance is required, it is advisable to switch back to the shotgun; unlike other hitscan attacks which only spread horizontally, the SSG's pellets also spread vertically.
In the original game, the double barrel shotgun is selected with one press of the "3" key, doom double barrel shotgun, and the regular shotgun with two presses. This article is a stub. I use it all the time.
The Vulcan double-barreled shotgun , also known as the super shotgun , is a weapon introduced to Doom 3 by the Resurrection of Evil expansion pack. It is first found in Erebus - Level 3 in Sarge's office. The weapon is found in each campaign only once. The super shotgun has nearly equivalent strengths and weaknesses as its classic Doom namesake and its equivalent , since it is a sort of remake of that weapon. It has the same tactical value.
It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations. The first is a secret in the level Argent Facility. The first open location is on the way to the Argent Tower, in an elevator room with the AutoMap and where the player sees Olivia Pierce with the Argent Accumulator. The next location which seems to be the required location is in the Kadingir Sanctum , right before the Baron of Hell is introduced.
Doom double barrel shotgun
The Vulcan double-barreled shotgun , also known as the super shotgun , is a weapon introduced to Doom 3 by the Resurrection of Evil expansion pack. It is first found in Erebus - Level 3 in Sarge's office. The weapon is found in each campaign only once. The super shotgun has nearly equivalent strengths and weaknesses as its classic Doom namesake and its equivalent , since it is a sort of remake of that weapon. It has the same tactical value. Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters. The differences between the super shotgun and the regular one are mainly that the super shotgun as its nickname implies is more effective and can cause more damage. Another significant difference is that it only holds two shells at one time enough for one shot from the weapon. As its name implies, it uses the same kind of ammunition as the shotgun, shotgun shells.
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The weapon features two fire modes:. Permanent link. Page Discussion Edit this page History. Terms of Use. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger. MAP Main Engineering. It lends itself particularly well when the player is being assaulted at close range by powerful enemies such as Hell Knights , Summoners , Revenants , or Mancubi. View history Talk 0. These gats are the ultimate in pellet warfare. Doom community.
This article is about the original Doom games weapon.
Sign in to edit. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters. The Super Shotgun can be found in a variety of locations. The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. Seems pretty balanced to me. Start a Wiki. What links here. Current Wiki. Mobile view. What links here. Ancient Gods.
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