Electrical hobbyist club fallout 4
The Electrical Hobbyist Club is a location in the Commonwealth. This clubhouse is littered with electric junk, left behind by the tinkers that once met here. She is responsible for all the booby traps and severely radiation up to 40 rad per second that plague this building, electrical hobbyist club fallout 4. Eventually, the wastelander and Coral's child simply left her here when there was no sign of her coming up, even after a month.
The entrance to the factory is booby trapped by a laser tripwire. The factory itself has two floors, one being the main floor and the second being the basement. There is an armor bench next to the entrance near some cabinets with ammo. The next room is irradiated and booby trapped, but has a few health items in both the bathroom and on the tables, along with a Chemistry station in the corner. The path in the back leads to a door towards the cellar.
Electrical hobbyist club fallout 4
Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. This topic contains spoilers - you can click, tap, or highlight to reveal them. UnfairRepresent 8 years ago 1. You go there and it's full of traps and radiation, only to find holotapes of some guy from the s ignoring their starving son and barricading himself in for no reason? And it never comes up again IT seemed really weird and underdeveloped. Did I miss something? The Entire game is missed opportunity. Hope the expansions expand the game heavily.
Diamond City. The Electrical Hobbyist's Club appears only in Fallout 4. Not only will you save your health, but can also gain some additional items and ammo from doing so.
Politics, comedy, film, video games, the Cincinnati Reds and Bengals. Post a Comment. If you play Fallout 4, you may have discovered the shack called the Electrical Hobbyist's Club. It's surrounded by high levels of radiation. Chances are you will have to use a Hazmat suit to go into it. There's a nice laser rifle up here, so it's well worth checking this place out. As you loot the top floors, you will discover there's a cellar.
The entrance to the factory is booby trapped by a laser tripwire. The factory itself has two floors, one being the main floor and the second being the basement. There is an armor bench next to the entrance near some cabinets with ammo. The next room is irradiated and booby trapped, but has a few health items in both the bathroom and on the tables, along with a Chemistry station in the corner. The path in the back leads to a door towards the cellar. The cellar contain a variety of junk when you first enter, as well as an Armor Workbench in the corner of the room.
Electrical hobbyist club fallout 4
The Electrical Hobbyist's Club is a location in the Commonwealth in This clubhouse is littered with electric junk, left behind by the tinkers that once met here. The clubhouse is a small building. Both the interior and exterior of the structure contain high levels of radiation, with some areas reaching around rads. Tripwires, a mine, and a turret litter the interior. In the cellar, which is free of radiation, there are several more traps, including one that activates an assaultron. The main structure contains a chemistry station and an armor workbench , and a second armor workbench is in the cellar. One can also find three holotapes of answering machine recordings, in which a woman is leaving messages for a person named Coral. The woman, who states that she is not the child's mother, has been taking care of Coral's son while Coral apparently remained holed up in the hobbyist clubhouse. It becomes apparent that the hobbyist hermit has been neglecting both the child and the woman, who finishes her last message with an aside to the child, "sure thing, kiddo.
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The Vault - Fallout Wiki Explore. Natick and the Glowing Sea. One can also find three holotapes of answering machine recordings, in which a woman is leaving messages for a person named Coral. A recent one that made me sad was the Abandoned House near Bunker Hill - that poor girl : clearly desperate to create Radaway or similar and paid for it dearly. I took out my sniper and shot at the turret to destroy it. It only seems more well laid out since it's a large location. This topic contains spoilers - you can click, tap, or highlight to reveal them. The workshop also contains an armor workbench. I expect we will be getting loose Dunwich horrors in every Fallout game from now on yes, that doesnt justify how pointless of one it is. Start a Wiki. Suggested merge and splits Template headquarters. And it never comes up again Related Quests There are no quests that involve this location.
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Brotherhood of Steel. Other than a few earthquakes and random Feral mobs you only get a quick flashback of naked sacrifices with zero context. Zone Neighborhood: Esplanade. That's the corner next to the terminal. Explore Wikis Community Central. Both lead to a cellar, which is also heavily trapped. Zone Neighborhood: Theater District. Theater District. Maybe but this felt less like "You only find out the basics, not the entire story. Well, Sarah I sometimes blog in my pajamas. The clues are usually there for you to get the basics, after all, but they don't babysit you. Take out your sniper and shoot at the thing until it's down to little health. Sci-fi Fallout.
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