Fallout 4 soda fountain

The soda fountain and soda fountain prototype are constructible settlement objects added in the Fallout 4 add-on Vault-Tec Workshop. There are four variants of the soda fountain: the unique fallout 4 soda fountain built during the quest The Watering Hole and configured through a terminaland three generic variants that can be built after the quest depending on what parameter was applied to the prototype, fallout 4 soda fountain. As with the slot machineall settlers will periodically visit it to get a drink once it is operational including guards and off duty vendors. The prototype is located in the Special section of the workshop crafting menu during the quest The Watering Hole.

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Fallout 4 soda fountain

The shipment is in the steamer trunk in the final room after navigating the building. The room is the one which is closest to the back entrance facing the Charles View Amphitheater once the door is unlocked, if one has cleared it before. Barstow will then reveal that the next vault productivity 'hazard' is hydration breaks. The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce, each with different effects: mood enhancer, appetite suppressant, or generic caffeination. Using a terminal, select which parameters one wishes to apply. Once the option has been set it cannot be changed and various responses from companions may occur. Allow Clem to serve drinks from the fountain for an hour and await the results from Barstow. The mood enhancer option will also permanently affect Clem's mood, making him more positively-inclined towards everything. After completing the quest, the soda fountain can be mass produced. It's located in the Vault tab under Resources , while in workshop mode. The stats of the fountain depend on the experiment option that was chosen, although all versions require 2 units of power regardless of the experiment.

Thread starter Skywise Start date Jul 23, If you do the cruel ones, the female settler that you experiment on, leaves. Fallout

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout 4 Vault 88 experiment question. Ritalinfiend 7 years ago 1.

The quest begins after you complete Power to the People. Make your way through the entire HalluGen, Inc. Walk toward the sounds of the hallucinating Gunner Conscript, who you'll see shortly before arriving in the room where the research notes are tucked away in a trunk. Retrieve the notes, and head back to the Overseer. The Overseer believes that hydration breaks for workers are a waste of time, but she's failed to eliminate the ritual. Her suggestion instead is to distribute chemicals through the Soda Fountain experiment in an attempt to turn it to the collective good. All of the Overseer's experiments have three parameters you can choose from.

Fallout 4 soda fountain

Time for the second of the four experiments you'll be running on settlers in Vault 88! This one requires that you head out of the Vault and over to the Hallucigen, Inc. The trunk with the notes can be found in the room with the chemistry table and enemy using the Stealth Boy. This is just before you reach the exit that leads back into the Commonwealth. Each experiment will require you to have a power generator that's hooked up to a terminal that connects to the experiment tool itself. You can find the needed objects by entering edit mode and going to:. Do take note that the generator should be a medium instead of a small.

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Fallout games. Add-on quests. Is it better to have caffination or drugs in the soda fountain? PSN Ana Kerie. Start a Wiki. Ask A Question. Sci-fi Fallout. Choosing this option will make Clem serve the first settler to join the vault, and at the end of this request she will say that she's "Stuffed," and has only eaten a singular pea, which considering these are nowhere to be found in the wasteland is an interesting choice of words after which Clem will console her by offering more soda, which she accepts. Sign in to edit. You may not reject these. The mood enhancers just has everybody complain about the taste of the soda, but since it is free, they still wander over from their assigned job to get a taste every ten seconds. The regular caffeination option provides 5 points of happiness, without any risk of death.

The soda fountain and soda fountain prototype are constructible settlement objects added in the Fallout 4 add-on Vault-Tec Workshop. There are four variants of the soda fountain: the unique prototype built during the quest The Watering Hole and configured through a terminal , and three generic variants that can be built after the quest depending on what parameter was applied to the prototype.

No, I wanted to, but I did not want the vault to go crazy. The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce, each with different effects: mood enhancer, appetite suppressant, or generic caffeination. So mood enhancer doesn't have any negative consequences? Suggested merge and splits Template headquarters. Search Advanced search…. The better option is to live with the result and play through a second time to experience other alternatives. Connect a terminal to the Soda Fountain and select experiment parameters. Can you provide a link to one of these studies please? Atomic Shop Apparel Bundles C. Cancel X. Once the option has been set it cannot be changed and various responses from companions may occur. Side Quest. The non-terrible experiment. Brotherhood of Steel. Consequences in a game both positive and negative enhance the experience of the game, thereby enhancing the enjoyment of the game.

1 thoughts on “Fallout 4 soda fountain

  1. It is a pity, that now I can not express - it is compelled to leave. I will be released - I will necessarily express the opinion.

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