fallout vault 81

Fallout vault 81

Complete two quests in one to help a prosperous vault and a sick child.

Nainstalovat Steam. Fallout 4 Obchod. So I was prepared for Vault 81 because I watched a lore video on it beforehand A few weeks ago. I foolishly bought a companion Because I didn't know that companions also give you the disease if you're bitten until I looked it up just now. Is there any viable way to get through with a companion without getting the disease? Or will I have to resort to console commands? I'm level 17 and playing on normal difficulty btw.

Fallout vault 81

There are 2 Magazines, 1 Bobblehead , and 1 Companion in this location. Upon entering the cave towards Vault 81 , you will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink. If you have a high enough Charisma stat, you can emphasize your status as a fellow Vault Dweller in the conversation and convince the Overseer to open the door. Once inside, you will find the Overseer, Officer Edwards, and various other Vault Dwellers roaming around. There are tables with junk items that can be stolen, but doing so will provoke the Dwellers to attack you. The hallway to the back leads down a path towards Officer Edwards' office and an elevator that goes deeper into the vault. The lower section of the Vault has more Vault Dwellers in the area, including Austin who will give you a tour of the area for a charge of 5 CAPS can be convinced to do it for free. Down the hall is the Overseer's room, which has a terminal that you can hack to see various information. There is a variety of items you can steal, but do so at your own risk. Back in the main hall of the floor, the downstairs area has many NPCs to speak to and some vendors that sell food and recovery items.

Something wrong with sending one of those sphere robots in for it? View history Talk 6. This provided a badly needed source of food and other vital supplies, especially parts and tools to repair the vault's fallout vault 81 systems.

Vault 81 is a side quest in Fallout 4. When the Sole Survivor arrives at Vault 81 , proceed to connect their Pip-Boy to the entrance button in an attempt to open the Vault doors; however, the door will not open and instead, Scott Edwards will respond to the activation attempt through the intercom system. Overseer Gwen McNamara will dismiss him and take over the conversation. McNamara will advise the player character that if they want to enter the Vault, they need to bring three fusion cores as a means of payment. Alternatively, the Sole Survivor may pass a Hard Charisma check.

Tina De Luca is a resident of Vault 81 in Like most occupants of this vault, she is frequently busy with repairs and maintenance work in the vault. Tina has a twin brother named Bobby , who she supplies with Jet to feed his addiction. She admits that it was she herself who caused him to become an addict, but she is also eager to help him get clean, and so seeks help from the Sole Survivor. She is also rumored to be having an affair with Holt Combes , father of Erin.

Fallout vault 81

Vault 81 is a side quest in Fallout 4. When the Sole Survivor arrives at Vault 81 , proceed to connect their Pip-Boy to the entrance button in an attempt to open the Vault doors; however, the door will not open and instead, Scott Edwards will respond to the activation attempt through the intercom system. Overseer Gwen McNamara will dismiss him and take over the conversation. McNamara will advise the player character that if they want to enter the Vault, they need to bring three fusion cores as a means of payment. Alternatively, the Sole Survivor may pass a Hard Charisma check. If the choice is made to part with the cores, they will be compensated with bottlecaps by the overseer. Full access to the Vault will be granted regardless. Overseer McNamara will welcome them and they may trade and interact with the residents of Vault

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Find 3 fusion cores. The Sole Survivor could either use it on themself, leaving Austin to perish and earning the animosity of the vault dwellers, or turn it over to save Austin and be granted a room in the vault by Overseer McNamara. Sign In Register. Some of the speech options they give you. I bet they had no idea they were being watched. She achieved the vault's objective in , perfecting the universal cure. Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. This quest and Human Error are only there for Bethesda to test the player's moral threads. Movies TV Comics. The rooms lining the top and bottom of the western wing are all private residences for the vault dwellers along with the classroom. Veezara Topic Creator 3 years ago 9.

Fallout 4 is one of the best entries in the Fallout franchise that Bethesda has ever graced us with. The game is packed, and I mean packed, with locations to discover and quests to complete. Our guide includes everything you need to know about the Vault, from its location to the different quests you can get here.

These two quests are paired due to their close proximity, although Hole in the Wall does not need to be completed immediately after Vault I've been curious about them ever since that fateful day. Allies Creatures and robots Factions Vendors. Sole Survivor: Alright, I'll begin the scanning process, Amari, you hit the switch on my cue. Hop on crates and try to hold the high ground in places where there is a lot of dirt Bring and use lots of cryo mines to cover the areas behind you Do not be greedy in looting or trying to kill everything. Nukastaff Account management Discord Vault Academy. I am forever in your debt. Managed to get through without getting the disease. The only survivor was a modified Handy robot named Curie , who continued her work on cultivating cures based on the pathogens raised in the molerats - but was unable to leave her lab. Upon entering the cave towards Vault 81 , you will see a small radio comlink that can be used to open the vault. In New Vegas we get introduced to Vault 3 which is unique in the fact it's one of very few vaults that wasn't part of an experiment but even with that in mind the dwellers decided to feel the Vault door shut because of being scared of the outside and when they finally did open it they were immediately murdered by the fiends.

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