Frost fingers 5e
Wizards of the Coast has officially released Icewind Dale: Rime of the Frostmaidena new full-length campaign set in the frosty locale of Icewind Dale.
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Frost fingers 5e
Frost fingers was a divine spell given to specialty priests of Auril. This spell produced a fan of freezing cold and ice analogous to the burning hands spell. The divine version of this spell produced shooting shards of ice and bone-chilling cold from the outstretched fingers of the caster. The frigid fan cut through one third of the circle surrounding the caster out to a distance of three feet almost a meter. Anyone caught in the arc of effect was pelted with sharp shards of ice and exposed to freezing temperatures. If the victim or items managed to resist the magic of this spell, the effect was only half as harsh. Higher ranks of priests could inflict progressively more damage with this spell. Early reports of the arcane version were identical to the divine version. Only verbal and somatic components were required to cast this spell. The arcane version of this spell was found in a holy book of Auril known as The Codicil of White. Wizards could use the Codicil as a spellbook to learn this and the other spells it contained.
DMsGuild: Now on Roll Usable By: Wizard. When you cast this spell frost fingers 5e a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Usable By: Wizard. Freezing cold blasts from your fingertips in a foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried. At Higher Levels.
Usable By: Wizard. Freezing cold blasts from your fingertips in a foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Frost fingers 5e
Below is information about this spell as it relates to other planes and area of effects i. As always, it is up to the DM to decide how they wish to handle spell effects. Casting Time: 1 action Range: Self foot. Freezing cold blasts from your fingertips in a foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried. Verbal Component: Digitus Glacialis. Verbal Component Alternative : Fingers of frost, freeze with thy chill; Burning so cold, sapping thy will. Spell FAQs There are currenly no frequently asked questions about this spell. If you have a question, or need to know how the spell functions in the game especially in relation to other spells, creatures and magic items , send us a message.
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For more information on our use of non-essential Cookies, visit our Privacy Policy here. Current Wiki. Sign In Register. What is canon? TSR, Inc. Edit source View history Talk 0. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. If the victim or items managed to resist the magic of this spell, the effect was only half as harsh. Start a Wiki. Reynolds At Higher Levels. Icewind Dale: Rime of the Frost Maiden introduced three little spells to the game that could be cast by a few characters, one of which is Frost Fingers. Only verbal and somatic components were required to cast this spell.
Through the packed bazaar streets an overdressed foreign figure cloaked in a heavy azure robe hurries away from a band of pursuing brigands. The chase leads to a tight alley- a dead end. A cold blast of snow and ice dust blasts from the alley, startling the merchants and other passersby.
Blade of disaster is a powerful 9th-level spell that summons a blade-shaped planar rift. Higher ranks of priests could inflict progressively more damage with this spell. If the victim or items managed to resist the magic of this spell, the effect was only half as harsh. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Icewind Dale II. Dungeon Scrawl. Frost fingers is a 1st-level spell that acts as a cold version of burning hands, as it deals out 1d8 cold damage in a foot cone. The spell acts similarly to spiritual weapon - the caster can move the blade up to 30 feet and use it to make two melee spell attacks. Two of the spells - frost fingers and blade of disaster - are attack spells. ISBN Ready to play? Edited by Jon Pickens. This spell produced a fan of freezing cold and ice analogous to the burning hands spell. The arcane version of this spell was found in a holy book of Auril known as The Codicil of White.
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