guild wars 2 balance patch

Guild wars 2 balance patch

This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes". Update dates are UTC based.

By Butterfly Kingdom. Welcome to the preview for the March 19 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. This release includes some updates to arcane skills. Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component.

Guild wars 2 balance patch

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Reduced the energy upkeep cost from 6 to 5. Fixed an issue that prevented an objective in the " Defeat Knaebelag the Terror " event from being completed. Arcane Power: This skill no longer grants bonuses to allies.

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By Rubi Bayer. Welcome to the preview for the November 28 skills and balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. As part of this balance update, we're tuning up some of the less impactful relics. We're also using this update as an opportunity to update all relics with the "fact" system used for skill tooltips, meaning that relevant information such as range, radius, and other numerical values will now be shown for all relics. The effectiveness of power-based catalyst builds relies on Empowered Empowerment, which either grants the user the full bonus or none at all.

Guild wars 2 balance patch

By Rubi Bayer. Welcome to the preview for the June 27 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. As we mentioned in the last studio update blog, the primary goals for this update are:. Catalyst's quickness isn't provided by utility skills, but we felt like it could still benefit from a usability improvement. We've updated Spectacular Sphere to grant quickness from any jade sphere instead of only the air sphere, which should give catalyst players a bit more flexibility with their skill rotations. We've also made some improvements to tempest damage builds with an update to Tempestuous Aria, as well as some general improvements for offhand dagger and for the weaver in PvP. Mechanist's penalty for being too far from its mech is something that we've been keeping an eye on since it was added to the game. We think there's room for improvement, and in this update, we're changing the penalty from a mech stat reduction to an increased cooldown for the mech command skills.

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The two problems with Inventions are that when you combine it with one of the two trait lines it has good synergy with your damage drops through the floor and you become a troll bunker, and the other is that Inventions has a high degree of overlap with other traitlines. Talk about overkill. Last Stand: Increased the base barrier from 1, to 1, It's a very accessible build for people unable or unwilling to deal with piano gameplay and allowing an easier playstyle at the cost of non-optimal but still viable damage output. We've also made a few improvements to the wilderness survival specialization to make it a more appealing defensive option for power-based builds as well as condition-based builds. Mantra of Concentration: Increased the cooldown from 15 seconds to 25 seconds in WvW only. This skill now heals and removes conditions from you after shadowstepping back to your original position. Theres a build that completely dies every patch. It was like holly kitten look how scepter looks now. Oct - Increased cooldown f. Steal health from enemies when you or your pet disable them.

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World before completing Chapter The War Council. In PvE, this trait will only be good for solo OW builds, which is fine, if you're willing to balance for it. Already have an account? Cascading Corruption: Increased the power coefficient from 1. The mine now spawns at the enemy's location instead of near the player. Elemental Surge: This trait has been renamed to Arcane Lightning. This trait still grants a reduced superspeed duration in PvP when the Fresh Air trait is equipped. Power Break: Reduced the stability duration from 5 seconds to 3 seconds in WvW only. Just disable the skill from wvw, you obviously don't want it in wvw. Edited February 18 by Chyro. Vigorous Precision: This trait now triggers when dodging instead of when critically striking and no longer has an internal cooldown. Steal health from enemies when you or your pet disable them. Edited February 16 by Gendalfs. Master Fencer: This trait now gives increased personal fury duration.

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