gunners plaza fallout 4

Gunners plaza fallout 4

Version: 2.

Gunners Plaza is the main base of the Gunners , located in the Commonwealth. This was once the local headquarters of the Galaxy News Network , delivering pro- government televised newsreels. There are two entrances to the plaza on the east and west sides. The entrances connects to the circular main plaza, guarded by a several Gunners and turrets, and trapped with several fragmentation mines. Across the plaza is a hallway, with some offices to the south, and straight ahead to the west is the GNN broadcasting studio Master-locked , which is being used as Captain Wes ' quarters, and contains a chemistry station. North of Captain Wes' quarters is a hallway containing a few offices and continues toward a staircase ascending to the second story; south of Wes' quarters is another hallway which hosts a few more offices that have been turned into sleeping quarters, before leading to staircase described before.

Gunners plaza fallout 4

Gunners plaza is a location in the Commonwealth in Fallout 4. By , managing to come out of the nuclear apocalypse largely intact, the building became the headquarters for the Gunners mercenary group operating in the Commonwealth, with Captain Wes as the leader. There are three ways to enter the building: the two front doors lead to the first-floor antechamber, the elevator on the roof accessed by a first escape on the west side of the building leads to the basement, and the wooden door on the balcony accessed by descending some stairs from the roof leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor. The entrance is guarded by several Gunners and two automated turrets. On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal. An armor workbench can be found on the roof, and a cooking station is on the balcony. Another armor workbench and a weapons workbench are in the basement. Finally, another cooking station and a chemistry station are in the recording room on the first floor. Gunners plaza appears only in Fallout 4.

Greater Boston Neighborhoods - East. Kill them and raid the four footlockers and the other loot inside. Be careful.

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! We use essential cookies to make this site work, and optional cookies to enhance your experience. See further information and configure your preferences. Log in Register. Search titles only. Search Advanced search….

Version: 2. Brotherhood tasks: purge the gunners for Knight Rhys or confiscate the artifact for Scribe Haylen. Gunner's Plaza is located south of Fallon's Department Store and the large complex has been occupied by a large group of tough gunners. Stay concealed and do reconnaissance from the outskirts, and be aware that pests like stingwings and bloodbugs infest the area. A pair of gunners will be patrolling on the roof and one wields a missile launcher, the other a fat man. Two machine gun turrets and four gunners defend the main entry.

Gunners plaza fallout 4

Gunners plaza is a location in the Commonwealth in Fallout 4. By , managing to come out of the nuclear apocalypse largely intact, the building became the headquarters for the Gunners mercenary group operating in the Commonwealth, with Captain Wes as the leader. There are three ways to enter the building: the two front doors lead to the first-floor antechamber, the elevator on the roof accessed by a first escape on the west side of the building leads to the basement, and the wooden door on the balcony accessed by descending some stairs from the roof leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor. The entrance is guarded by several Gunners and two automated turrets. On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal.

24k a year is how much an hour

The interconnected rooms in the rear area are usually clear but making sure will keep your six clear and will yield some worthwhile loot. Cancel X. Vault-Tec Workshop. Stay near the entry to eliminate them. Allies Creatures and robots Factions Vendors. Be careful. Filters Search. Yes No Hide. Opening the door of the recording room requires having the master level lockpicking skill or the Key. Like, even if there's still combat going on, she's just standing there not returning fire? Take the Recording Room Key from his corpse. Forums New posts Search forums.

.

You may not reject these. Avoid the rooftop snipers by getting onto the rooftop using the fire escape on the west central side of the structure. Two machine gun turrets and four gunners defend the main entry. There are two entrances to the plaza on the east and west sides. First time that I managed to keep a save file intact long enough to come to that point in the SS2 questline :D And I freaking love this mod so much. I am told to follow Lupe, I beat the two waves of Gunners and then nothing happens The key can also be retrieved from Cruz on the second floor. The Railroad. Fallout games. Yes No Hide. South Boston. Sign in to edit. If you reject them, enhanced functionality will be unavailable. Edit: I just used "unlock" on the door and it seems to work. He has Captain Wes' Safe Key which opens the safe behind the counter.

2 thoughts on “Gunners plaza fallout 4

  1. I consider, that you are not right. I can defend the position. Write to me in PM, we will talk.

Leave a Reply

Your email address will not be published. Required fields are marked *