How to beat night 4 sister location
This is where it gets tough: you how to beat night 4 sister location to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens. The locks are fully tightened when the white dot is all the way at the top-center point.
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. The player wakes up in a secret room , but to find that he was stuck in a costume and cannot move after getting unconscious from getting jumpscared by Funtime Foxy at the end of Night 3. There, they find out that Circus Baby had place him in the Scooping Room by putting them in into a spare springlock suit.
How to beat night 4 sister location
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. Please see the instructions page for reasons why this item might not work within Five Nights at Freddy's: Sister Location. There are a lot of night 4 guides, well Note, there is a LOT to read in this guide. I wanted it to be comprehensive so I didn't miss much out. This item has been added to your Favorites. Created by. Guide Offline.
It is highly suggested that before beginning the challenge, the player sets an external three-minute timer to track how close to the end of the night how to beat night 4 sister location are, starting it as soon as the springlocks activate. Attack Roomba 28 Dec, pm. So you only need to watch out for the LEFT minireena, then wiggle until he falls off, then check the RIGHT minireena to make sure he was knocked off as well while winding, of course.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Night 4 is pretty much impossible. Heres what I always do: I keep the springlocks fully wound as soon as Baby says so and I go from side to side winding all springlocks. Then when the middle ones start coming in a lot the ones on the side are just unmanageable.
And if you thought moving game locations means you'd finally get a chance to eat lots of pizza, play skeeball, and gorge on arcade games, well, we have some bad news. Five Nights at Freddy's: Sister Location is still populated by angry animatronics, it's still drowning in dark secrets, and there's still an excellent chance you're going to die. Over and over. Sister Location actually features some new animatronics for you to make friends with warning: Don't get too close , plus each night actually involves surviving a different game. No longer do you repeat the same actions over and over across the course of a week. Sister Location's hardest minigame takes place on Night Four, when Baby stuffs you in a Springtrap suit. If you've played Five Nights at Freddy's 3, then you know what this entails. As if that's not horrible enough on its own, Night Four of Sister Location pits you against the spider-like "Minireenas," tiny animatronics that are the servants of the ballerina animatronic, Ballora.
How to beat night 4 sister location
At least until you get up to Night 4 and realize that Scott Cawthon had absolutely no plans of letting you off easily. The only way to keep alive is to shake them off while also keeping the 10 springlocks located around the mask wound up. This is done by holding down the left mouse-button over them. Once that happens shake them both off by shaking about times. Why should you wait? It becomes a tighter game of managing shakes will also winding locks. The faster a lock blinks red, the closer it is to coming undone so focus on those while using any open opportunities to wind the others, as well. Again, they have to go pretty high to kill you so you have time to wind and wait for others.
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At this point, the springlocks are very fast and focusing on keeping them wound is more beneficial, while shaking more than likely will cause a game over. I wanted it to be comprehensive so I didn't miss much out. Ok I need to watch the video. I then knocked off the 5th right miniveena early, or when I felt the dials were in good order. I'll leave my original guide up because it can still be helpful.. This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. Change language. I would just ignore them, and focus on surviving the night. Congratulations :. Explore Wikis Community Central.
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night?
Begin the challenge by winding a springlock, preferably a corner one, all the way and continue winding the rest in a clockwise or counterclockwise fashion. This is somewhat opposite to the strategy of wiggling as soon as you see the left minireena. Created by. The gears will wind as soon as you mouseover them- it doesn't appear to matter where on the gear you mouseover, and rotating the mouse over the gear doesn't make them wind any faster. While the player is doing this, Minireenas will crawl up the sides of the suit, jumpscaring the player if they get too high up. He also writes for PortalMonkey covering gaming laptops and peripherals. Guide [author] 2 May, am. You should be dying only to battery fails until you get the power conservation down. Category: Tips. By the end of the night, all of your locks will be close to 12 o'clock and flashing red, with a minireena climber at the top right of the screen, with the screen fading out to black if you did it correctly. I cheated my first time, but actually came back, and here's the best solution. Failing to shake off a Minireena from the side or allowing a springlock to make a full circle back to 12 o'clock will result in a Minireena jumpscare. The side marionettes crawl at a slow pace, so make sure all your spring locks are tightened before you start shaking. Basically the ones crawling in constantly at the bottom you can ignore.
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