I no guilty gear
BIO: A mysterious woman whose identity is unknown, I-No talks to men with words of temptations that no man can resist, and laughs in her heart as she enjoys watching their reactions. I-No will poke her face into anything or anywhere she has interest in. Her design is loosely based off of Ringo Shiina, a popular Japanese musician who sings in the group Tokyo Jihen. In Guilty Gear Xrd -SIGN-I-No wants to kill Sol-Badguy in order to change once and for all the always result of i no guilty gear miserable gray world, i no guilty gear, making use of his hidden time and space split control powers to teleport Sol in his present era to do it so, but failing in the attempt she later decides to confront Ramlethal Valentine and realizes she was unable to kill her this time, but thereby discovers the big meaning of this time result.
Tournament Results. Street Fighter 6. Mortal Kombat 1. Dragon Ball FighterZ. Super Smash Bros.
I no guilty gear
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In doing so, they are at last properly reunited. Invuln j.
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I-No is difficult to control and has great potential when mastered. In place of her ground dash she has a unique hoverdash that makes her airborne, allowing her to use her aerial moves low to the ground for greater speed. When she makes an opponent block a multi-hit music note projectile either on knockdown or from neutral she can safely utilize her strong mixup options, and she can generally get unprorated damage if she has meter for optimal routes. This grants I-No some of the most dangerous okizeme in the game, which means she also has explosive comeback potential. I-No possesses weaknesses to offset her strong oki game, the biggest of which is the complexity of her neutral game. Her normals and special moves are typically good at one specific job so you will be forced to guess more often than with other characters who can cover a lot of options with a few moves. Though her defense isn't as low as other characters such as Millia, I-No is just as susceptible to being dizzied.
I no guilty gear
This, along with her frame traps, pressure resets, and a high damage command grab super, makes I-No very difficult to block when she gets up close. To get there she possesses a suite of powerful neutral tools, most notable among them being Antidepressant Scale Guard All Startup 29 Recovery Total 51 Advantage -8 note , a projectile that can be controlled vertically and gains hits as it travels across the screen. However despite her strengths, neutral is probably the hardest thing to learn as I-No. She also suffers on defense, lacking a meterless reversal or particularly fast buttons, so she needs to have a solid understanding of the universal defensive mechanics to get out of pressure. Her below average defense and guts make this even more important. I-No's ground dash does not behave like a normal run. The nature of I-No's dash affects every part of her gameplay.
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Only the projectile comes out. Version Damage Guard How this attack can be blocked. Low profile is also useful to disrespect certain moves during pressure, like Sol's f. To get there she possesses a suite of powerful neutral tools, most notable among them being Antidepressant Scale Guard All Startup 29 Recovery Total 51 Advantage -8 note , a projectile that can be controlled vertically and gains hits as it travels across the screen. Standing Punch. Absurdly advantageous. In many matchups, ending corner combos with either version of Ultimate Fortissimo is critical as it allows I-No to continue her offense without returning to neutral. Described as a state for, "no longer enjoying the things you once liked as a child", I-No wanted to find the answer that she was looking for, thus deciding to make all humans the same as her. This feature makes I-No a bit harder to approach — practice her with all the roster to feel what she should do and what better to avoid in specific matchups. S gives an overhead mixup option. Personally, I feel like she is really weak outside of a good mix up game. All hits made by sources other than the first one to connect will be scaled by the added R. Gatling Options: 5H , 2H Proration A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling.
I won't break you.
If you like I-No and plan to play her in Guilty Gear -Strive- and even make her your main , you are in the right place. For example, it lands after j. Described as a state for, "no longer enjoying the things you once liked as a child", I-No wanted to find the answer that she was looking for, thus deciding to make all humans the same as her. Although it's technically 12f startup, the hitbox extends throughout the move's active frames and is quite short initially, only reaching a respectable range at 14f. Archived from the original on February 9, I-No has been praised for both her character's sex appeal, but also her high difficulty as a boss in Guilty Gear X2. Unique movement in her hoverdash allowing for quick overheads, low crushes, and a different take on neutral. I am an admin of this site. Amazing air to air and useful after a longer hoverdash. Archived from the original on August 13, This can be caused by crouching, certain moves, and being short. Unhelpful 0.
I am sorry, I can help nothing. But it is assured, that you will find the correct decision. Do not despair.