Jiggly boobs
AN extra busty bard has unveiled a new poem netmums around her breasts as she let it all hang out. She wasn't shy about letting the girls get their jiggly boobs as they jiggled up and down in unison - they were, after all, her muses, jiggly boobs. The curvaceous creator shared the literary ode to her less than perky - but still perfect - breasts.
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Jiggly boobs
In video games , breast physics or jiggle physics are a feature that makes a female character's breasts bounce when she moves, sometimes in an exaggerated or unnatural manner. The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 , which featured the fighter Mai Shiranui , who had noticeably jiggly breasts. On occasion, this aspect of fighting games has caused particular attention, such as when the game Street Fighter V had the fighter Chun-Li 's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Although this behavior was noticed by media even before the game's release, it remained present in the released version of the game. In reaction to the prevalence of big, bouncy breasts in video games, games writer Jenn Frank initiated a "boob jam" in Breast physics is an application of soft-body dynamics , the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects. In a game with 3D graphics , character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move. To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine. To effect breast movement in most 3D games, the breast's bones are equipped with "springs" that make the breasts bounce when the rest of the skeleton moves. The setup and strength of these springs determines the strength of the breast bounce. Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines. Some video games feature breast movements that appear unnatural or exaggerated. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves. Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way".
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Jiggly boobs
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Archived from the original on 13 February The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 , which featured the fighter Mai Shiranui , who had noticeably jiggly breasts. A Kinect user's movements are mimicked by Ivy onscreen through skeletal tracking, and Ivy's breasts use a very specific physics simulation to That actually freaked the hell out of me. Oct 14, 0 0. Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way". Jul 29, 1, 0 0. No my friends, it was only the beginning, because with a new hack shown off on YouTube you can actually be the boobs. Not only female bodies but also male bodies are often intentionally exaggerated or unrealistically portrayed in video games. Vox Media. Just Adventure. On occasion, this aspect of fighting games has caused particular attention, such as when the game Street Fighter V had the fighter Chun-Li 's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Most read in Lifestyle.
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The itty bitty titty committee can stay mad. Retrieved March 22, Sep 23, 0 0. Low to the floor, say no more. Fabulous Real Life Julie Sagoskin. Just Adventure. Aug 17, 14, 0 0. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves. Video game controversies. Google Strickland v. UK Edition. Retrieved February 12, Archived from the original on October 2, A Kinect user's movements are mimicked by Ivy onscreen through skeletal tracking, and Ivy's breasts use a very specific physics simulation to Like clown sex.
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