Kineticist pathfinder build

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Ugh, finally came out with this. Still alpha build as of this posting meaning I have a lot of work left to do, but I have the general stuff up. Couple of things: 1 Sorry, I couldn't figure out how to do a good star rating system. Still looking for one that won't take me forever and a day, so if you are color-blind. I'm looking for a fix. I'm willing to put stuff in the guide if it works and you think of it I'll even credit you.

Kineticist pathfinder build

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom. Proficiencies : Simple weapons and light armor. However, avoid using shields except bucklers , as it interferes with Gather Power. Every element has a distinct flavor, and the available talents do a good job of distinguishing each element from the others. You will need to very carefully manage Burn throughout the day. Be sure to retain enough Burn capacity to use your biggest abilities in a pinch.

I felt it was too much of a difficult thing to boil down to one rating system.

Version: 1. The Kineticist may power up her abilities or cast certain abilities in the first place by accepting Burn. Each point of Burn does 1 HP nonlethal damage per class level and is cleared only after a night's rest. A Kineticist may accept 1 point of Burn per round, rising to 2 points at 6th level. The Kineticist must select an element to draw their energies from.

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom.

Kineticist pathfinder build

They fight very much like a spellcaster, relying primarily on named features that scale very similarly to heightening spells. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. Even better, their options are diverse enough that they can fill nearly any role within a party short of some skill-based roles, which they can still fill with some sacrifices. Initially this comes from the Kinetic Gate feature, allowing you to choose between a single element or two elements, immediately allowing you to choose between specialization and diversification. This allows your Kineticist to exist on a sliding scale between specializing in a single element or diversifying into all 6 by level The class also exists in an interesting place in the real-world history of Pathfinder. Key Ability : Constitution. Kinetic Gate : Your first major decision point within the class, and you immediately get to choose between specialization and diversification. Single Gate : Specializing in a single gate means that you also get an Impulse Junction at 1st level.

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Easy options include the Dwarf and the Human. Originally Posted by N. Base Kinesis : Ignore the laws of conservation of matter and will your element s in and out of existence. You can accept Burn for an additional 1 DR for each point accepted. Kinetic Gate : Your first major decision point within the class, and you immediately get to choose between specialization and diversification. Which is why there's a rule that you don't get the bonus damage when you do. Alternatively, if you could use energy blasts and got your elemental overflow damage you could make a passable though MAD switch hitter. Jolly's guide to the Pathfinder Kineticist I'm actually fine with a burn cap but it just does not scale well. Jolly's guide to the Pathfinder Kineticist Notably, the Elemental Annihilator may be able to form a light weapon to benefit from Weapon Finesse, and also wield the weapon in two-hands for 1. However, avoid using shields except bucklers , as it interferes with Gather Power. This Impulse is amazing. Aug 18, , pm. Sort of the Kineticist version of the "white room dps build". You mention that Vapor Form doesn't exist.

Fantasy has a few popular archetypes that everyone understands.

However, other Impulse options will frequently deal considerably more damage. Some of these are harmful ongoing damage, etc. Previous: Inquisitor Next: Magus. Escaping is a combat manoeuvre, Athletics check or Mobility check against the DC of the spell. Infusion Su : Infusions are what makes your blasts interesting. AOA you end up running up against quite a few enemies that are immune to fire. The ability counts as Combat Expertise for the purpose of feat prerequisites. Jolly's guide to the Pathfinder Kineticist I'm actually fine with a burn cap but it just does not scale well. While you do get Elemental Blast and Base Kinesis for free, the majority of your Impulses come from class feats, so be sure to see our Kineticist Class Feats Breakdown. Strength is basically useless to you, so the choice is easy. Elemental Blast : Your go-to offensive options, Elemental Blast is versatile and remains useful for your whole career. Although the Kinetic Blast is a ranged attack, it benefits from some items that boost unarmed and natural attacks, notably Amulets of Agile Fists and the Manticore Gloves. Aug 21, , am. All rights reserved. Specifically, you don't use the movement you get from your sustains.

1 thoughts on “Kineticist pathfinder build

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