Kutu oyunları pdf

The study aimed to reveal whether box games can be used to improve attention and creativity in gifted and talented 5th and 6th-grade students. The research was carried out by the experimental design with the pretest-posttest-matched control group. In kutu oyunları pdf research, the study was performed with 5th and 6th-grade gifted and talented students.

EBGTP is a training programme that is based on educational board games that aim to improve the social skills of the children. A total of 80 children 40 experimental subjects, 40 control subjects were included in the research. EBGTP was formulated by the investigator, in a regular and controlled manner an hour a day, two days a week, for a period of 10 weeks, corresponding to a total of 20 hours. During the data analysis, dependent group t-tests were conducted for intra-group comparisons and independent group t-tests were used for inter-group comparisons. In conclusion, EBGTP which was provided to 40 fourth graders in primary school was detected to have a significantly positive effect on the social skill development of children. Social skill development , educational board games , primary school education. English Turkish English.

Kutu oyunları pdf

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MEB Journal of Research and Development in Education, 5 1 Accordingly, it can be said that the box games played with gifted and talented students positively affect students' attention and creativity.

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Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Show full item record. From past to present, many types of games are played in society. In order to reveal what the concept of game is, the concepts of game and design are included with the researches made from related sources, and information about board games is provided. Although some of them are not very common today, they are still in our lives. Board games, which are seen only as tools for entertainment today, have shown cultural, social and religious traces throughout history. It is explained how board games that emerged in the historical process interact with different cultures. The application, which was designed specific to the study, was presented as an Ottoman-themed history game with the characteristics of a board game with illustrations based on graphic design principles. A questionnaire was prepared for the designed application and conducted to the people who experienced the game.

Kutu oyunları pdf

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In conclusion, EBGTP which was provided to 40 fourth graders in primary school was detected to have a significantly positive effect on the social skill development of children. Ramazan, O. A board game education. Social survival for children. Common dimensions of social skills of children and adolescents: A taxonomy of positive behaviors. Erbay, F. Simulation and Gaming, 40 5 , British Journal of Development Psychology, 19, Promoting social and emotional learning with games. Create Research Close. The study aimed to reveal whether box games can be used to improve attention and creativity in gifted and talented 5th and 6th-grade students. Hinebaugh, J.

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Boston, MA: Beacon Press. Hinebaugh, J. Social skill development , educational board games , primary school education. EN TR. Gifted and talented students , box game , attention , creativity. New York, NY, Atria. EBGTP is a training programme that is based on educational board games that aim to improve the social skills of the children. ED Family Relations, 46 3 , Child Abuse and Neglect, 25,

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