lol patch notes

Lol patch notes

A new season of League of Legends is upon us and even more patches to read through. Patch

With new League of Legends patch notes updates releasing every two to three weeks, the game is constantly shifting and transforming. Latest LoL Patch Notes: Latest LoL Tier List. Talk to our team on:. Connect with us:. This website uses cookies to improve your experience.

Lol patch notes

E damage reduction decreased. Bugfix to passive that gave Bel'Veth too many stacks from Epic Void monsters. Passive bonus movement speed increased. Q cast time adjusted. E slow increased. R damage increased. Base movement speed decreased. Q bonus damage to monsters increased. W cooldown increased. Cougar Q bonus damage to hunted targets decreased. Various QoL updates and bugfixes. E damage and monster cap increased. Q damage adjusted.

In order to bring her down a notch we're taking off a chunk of her Q AD diyspareparts which should bring down her damage while preserving her utility outputs, lol patch notes. Copied to clipboard.

If you want to see our breakdown for Patch Check back again every Tuesday before the next patch notes release to see our previews for future patches. In the meantime, see the best champions for our current patch with our LoL Tier List. Our preview will cover known buffs, nerfs, and other champions, items, and more changes. League of Legends New Patch Recommended from Mobalytics. Talk to our team on:.

W cooldown decreased early, magic damage increased. R ability power scaling increased. R cooldown adjusted, base cast range increased, dash range growth increased, minimum and maximum dash speed increased. Passive bonus movement speed increased, per-target cooldown decreased. R bonus stats increased early.

Lol patch notes

Ashen Knight Pantheon will be available June 23, Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy's missing health no longer increase with rank; Void Remora health decreased early and now increases with rank. Passive health and mana costs reduced.

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We're also working on a fun capstone reward for our most dedicated players later this year, so stay tuned! We also want proactive E casts to matter more for all builds, not just crit ones. Fixed a bug that caused Hwei's spellbooks to share the cooldown of his last used basic spell. Fixed a bug that caused Kai'Sa's R range indicator to not match the changes introduced in the last patch, despite the gameplay changes still going through. Patch Maokai Base movement speed decreased. Since top lane Zac maxes W first while jungle Zac maxes E first, reducing the scaling per rank on his W should bring down his power up top while minimally affecting his jungle power if not giving it a very small boost at rank 1 for early clearing. Fixed a bug that caused Oracle Lens to disable wards for longer than intended when walking outside of the sweeping range. In the meantime, see the best champions for our current patch with our LoL Tier List. E damage and monster cap increased. Fixed a bug that caused the item recommender to stop recommending items once the player had reached full build. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. We also use third-party cookies that help us analyze and understand how you use this website. Seraphine All abilities adjusted. Frozen Heart Frozen Heart is currently the most built tank item in the game.

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Fixed a bug that caused Oracle Lens to disable wards for shorter than intended if the ward was revealed as Oracle Lens expired. In this round of ARAM balance changes we're looking to inject some new life into tanks that we haven't touched for a while now that we have a better read on where they've landed within the new item system. Fixed a bug that caused Dreamshatter's movement speed buff to decay faster than intended. Fixed a bug that caused users of World Atlas to be able to trigger the minion execute passive if their teammate was on the very edge of the item's range, but not grant gold nor consume quest stacks. This patch we're nerfing Frozen Heart's more generic strengths in order to preserve its usefulness as a specific counter as opposed to a generic tank item. We believe that a mix of Solstice getting nerfed this patch and some direct changes should get Maokai support into an appropriate state. Bugfix to passive that gave Bel'Veth too many stacks from Epic Void monsters. For a niche item that is hyper focused on hampering one specific style of one damage type, that means the item is overperforming. We're also working on a fun capstone reward for our most dedicated players later this year, so stay tuned! After losing access to Goredrinker and nerfs to his passive, he no longer feels like he's able to drain-tank fights and thus has to build lethality to do slightly better than if he were to build fighter items… which admittedly still isn't great. Fixed a bug that caused Echoes of Helia's Soul Siphon to not trigger when a player gave a shield to a full health ally. Despite our efforts in Patch Fixed a bug that caused Diana to sometimes be able to triple dash with her E. Fixed a bug that caused Hubris and Ataraxia's VFX to disappear if a player with the item disconnected and reconnected to the game. Note: Blind, Dodge, and Evasion all work appropriately against the rest of Maiden's attacks.

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