Metro exodus dark ones

Feels kinda weird that there's only like, one single mention of sentient humanoid species that can make you feel better and have telepathy and stuff. I hope it gets brought up in the sequel.

There are many mutants and odd creatures in the mythos of the Metro franchise but none of them can pique curiosity as highly as the Dark Ones. They're supposedly the mutated version of the human beings, just as some of the monstrous enemies in the games are mutated animals. The Dark Ones, however, seem more advanced and powerful that even regular human beings consider them as bigger threats than the usual byproduct of nuclear war. They were most prevalent in the first and second games and were highly involved in the latter. Even so, they remain quite a puzzling species in the Metro lore, much more so in the third game.

Metro exodus dark ones

Unlike Humanimals , which are also derived from humans, Dark Ones are more adapted to the heavy radiation levels in cities such as Moscow. Though rarely seen, the Dark Ones serve as the driving antagonists throughout both iterations of Metro , in which they pose as a new mutant threat aggressively descending from the surface to Artyom 's home station of VDNKh Exhibition, in the video game. In both the novel and game, the Dark Ones began their existence living in a beehive on the surface at Botanicheskiy Sad Botanical Gardens metro station, which is located north of VDNKh station, Artyom's home. They were first revealed to mankind not long after a young Artyom opened the great Hermetic Door of Botanicheskiy Sad to glimpse the surface. Eventually, the Dark Ones found this entrance and explored the Metro, VDNKh being the first station and human contact they came across. They were not bloodthirsty beasts as most of the inhabitants of the Metro believed, but sentient beings wanting nothing more but peace with humanity. Metro citizens didn't understand their desire to live in a symbiotic society, thus "striking back" before any attempt to create peace was ever made. As the Dark Ones would approach VDNKh in long strides, trying to simply walk into the station, the station guard would fire upon them out of fear, desperation, and a sudden onset of madness. It is revealed in The Gospel According to Artyom , and suggested by the opening scene in Metro: Last Light , that the Dark Ones never intended for the death of humans, yet their very presence and psychic influence drove the humans mad, and they subsequently killed each other. It's because of the "threat" of the Dark Ones that Hunter first arrives in VDNKh, and is through him that Artyom begins his journey in the metro, to save his home. Despite this, throughout the Metro video game, the Dark Ones continually try to get Artyom to understand their intent. They projected peaceful and non-threatening images at several points in the game such as visions of children playing happily in a pre-war playground or leaves on a tree to show him that they only want peace and understanding.

Because he is not an adult, the Dark One hasn't reached his full potential yet.

Here's some background on the mysterious Dark Ones players encounter throughout the Metro video game series. The original game was based on the bestselling Metro novel by Dmitry Glukhovsky, which is set years after a nuclear attack on Russia. The survivors went underground and eke out an existence in the dark tunnels of the sprawling metro system. Adding to the stress are rival factions and assorted mutated creatures running around. After the book became a success it was adapted into a video game in and the franchise has proven surprisingly robust.

There are many mutants and odd creatures in the mythos of the Metro franchise but none of them can pique curiosity as highly as the Dark Ones. They're supposedly the mutated version of the human beings, just as some of the monstrous enemies in the games are mutated animals. The Dark Ones, however, seem more advanced and powerful that even regular human beings consider them as bigger threats than the usual byproduct of nuclear war. They were most prevalent in the first and second games and were highly involved in the latter. Even so, they remain quite a puzzling species in the Metro lore, much more so in the third game. All three Metro games have so far not answered many of the surrounding mysteries about the Dark Ones.

Metro exodus dark ones

Here's some background on the mysterious Dark Ones players encounter throughout the Metro video game series. The original game was based on the bestselling Metro novel by Dmitry Glukhovsky, which is set years after a nuclear attack on Russia. The survivors went underground and eke out an existence in the dark tunnels of the sprawling metro system. Adding to the stress are rival factions and assorted mutated creatures running around.

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This building overlooks the exact spot where Miller finds Artyom after he falls from the building. For some time they continue to exist in a dream, growing and learning from the ones who came before them. And the answer turned out not to be what Artyom had been expecting. Sign In Register. That's also likely why humans are threatened by their existence since they appear to be the next step in the evolutionary chain. When Artyom finally understands his purpose it was too late - the missiles destroyed the Dark Ones' nest leaving Artyom conflicted and mortified. At the Caspian Sea, there is an Easter-egg where an infant Dark One briefly appears sitting at the campfire after Artyom smokes a hookah. The Two Colonels It should also be noted that the green specks appear along with the high-pitched ringing sound throughout The Two Colonel's DLC - several times when Khlebnikov is fighting monsters and particularly at the end when he's finding the map. One of the questions set by the novel is would humans really be co-species with the Dark Ones or is that in fact some form of slavery? Homo Novus, as they are referred to, have evolved to be highly resistant to radiation, cold temperatures, and developed extra-sensory perception, which in Metro: Last Light is depicted as a perception of both blood and aggression. Baby Dark One. Characters Factions Mutants. I do not know how Khan persuaded Miller, but he was the icon of stoicism and did not reach for his weapon when he saw the Dark One.

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As shown to Artyom by the Baby Dark One, through the eyes of a Dark One: angry or aggressive beings glow red, fearful ones glow blue, ambivalent glow yellow, and friends appear green. The Dark Ones are basically an allegory for xenophobia in the world of Metro , and while their intentions may be somewhat mysterious, its clear they wish to co-exist with humanity. By now everyone knows about the little joke cameos such as the little Dark One appearing in the Caspian if Artyom takes drugs, but their appearances in the final level, The Dead City, are more than just a cameo. The last yet heard of the Dark Ones, as either transcribed down in history or directly to Artyom, is that the Metro is not to be their home anymore. They are also capable of seeing the various paranormal phenomena found throughout the Metro, such as ghosts. A Dark One can effortlessly kill a human being by trying to communicate with it telepathically. Explore Wikis Community Central. In one adventure, they traveled north to the gardens and opened the hermetic door there to get to the surface - the same door the Dark Ones would one day use to enter the Metro. The exact origins of the Dark Ones is unknown throughout the Metro franchise, with theories ranging from them being humans who somehow adapted to the radiation on the surface or they're the result of experiments from before the nuclear attack. Even so, they remain quite a puzzling species in the Metro lore, much more so in the third game. Now, they are here to offer Humanity one last chance at salvation and redemption. Horror Sci-fi Metro.

3 thoughts on “Metro exodus dark ones

  1. It is a pity, that now I can not express - I am late for a meeting. But I will be released - I will necessarily write that I think.

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