metroid fusion sector 2

Metroid fusion sector 2

Sector 2 TRO has a humid climate and a jungle environment, housing various creatures. It is also the largest sector on the BSL station.

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Metroid fusion sector 2

While it is not particularly difficult to reach this Data Room, some fans may be confused about where they are to go after obtaining the ability. For those players that are indeed stuck after getting Bomb in Metroid Fusion , this guide is here to help. After obtaining the Bomb ability, players should reenter the room to the right and navigate to a ledge in its top-right corner. Here, Metroid fans should place Bombs to clear a Morph Ball-sized tunnel, which can be used to reach an alcove that holds a Missile Tank. Players should now make their way to the bottom-left corner of the preceding room and place a Bomb to reveal a hole in the ground. Fans should use this hole to reach the room that is below and then navigate to the door in its bottom-left corner. Once players pass through that door, they should head left and place a Bomb on a block near the left wall. This action will cause a pillar to emerge from the block, and fans of 2D Metroid games should stand on it when it reaches its full height, jump, and fire a beam at the left wall to reveal a Morph Ball-sized hole. This hole leads to a room with a Missile Tank , and fans should place Bombs to the left of the block on the ground to reveal a pillar that can be used to reach it. Players should now return to the preceding room and start making their way downward, using Bombs to boost over and destroy blocks as needed. While fans that are thorough with their bombing should be able to get through this section without much trouble, the images that are above outline the path. After completing the maze and passing through the door in the bottom-left corner , players should drop and use the door in the bottom-right corner of the metallic room.

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Great Metroid Area Ranking. Metroid: Samus Returns. Metroid Prime 3: Corruption. Metroid Prime 2: Echoes. Metroid II: Return of Samus.

Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left. In the next room, drop a Super Bomb to quickly clear the path, and then continue left. This hidden shortcut shall whisk you back to Sector 2 TRO , where an evil surprise awaits. Once you alarm it, there's nothing you can do but continually run to the left and pray that you survive its pursuit. Jump to dodge the trailing blasts of its Ice Beam, and stay far enough ahead that it's spinning jump attacks don't connect, otherwise Samus will be terminated very quickly. In the first room to your left, drop a Power Bomb immediately upon entering the room to clear out all Fake Blocks to your left.

Metroid fusion sector 2

It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches.

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Wind your way to the floor below, and exit through the hatch in the lower left. Samus hiding from an SA-X in the sector, in her first encounter with one. The gap on the right contains a Fake Block that you can bomb to collect another Missile Tank -- go and get it. As you drop to the level below, you'll notice that your entrance to this room has since been blocked by rubble, most likely due to the earlier explosion. Grab it and exit the room. Exit the Security Room via the bottom-right hatch, and trace your path back the way you came: down and to the left. Now run down the hallway to the right, and climb another set of platforms. Take this hatch as far as it goes to the right, and in the next room you'll find a much-needed Save Station. Bomb any suspicious looking floor parts to destroy the obvious Fake Blocks and progress downward. Likewise, you can also climb up a here and attempt to bomb the ceiling, only to find that Super Bomb blocks are boxing you in. Keep such foreshadowing in mind as you press forward. Wikitroid Explore. Save your game, and keep moving right. Upon entering the Sector, she encounters an SA-X once again, and is forced to evade it.

Great Metroid Area Ranking. Metroid: Samus Returns. Metroid Prime 3: Corruption.

Metroid: Zero Mission. Rate this game. First, climb back out of this large boss room, and make your way back up and to the Save Station on the left. Once you've reached the bottom of the maze, you'll find a single door leading to the left. The important hatch to know is the third one up on the right, as shown here in this screenshot. Summer of Metroid Madness. This next room presents a series of tall pillars that Samus must pull herself over. Explore Wikis Community Central. Here, Metroid fans should place Bombs to clear a Morph Ball-sized tunnel, which can be used to reach an alcove that holds a Missile Tank. G Sector 5 ARC. Metroid Prime 3: Corruption. Metroid: Zero Mission. Once players pass through that door, they should head left and place a Bomb on a block near the left wall. Breeze past it and continue moving to the right. Top Guide Sections And the story continues

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