Metroid prime remastered digital foundry

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target.

The tech-focussed team over at Digital Foundry have been examine the recently released Metroid Prime Remastered for the Nintendo Switch and have come away suitably impressed by the work of Retro Studios and the other developers who have worked alongside them on the game. Metroid Prime Remastered thankfully runs at a solid 60fps in both docked and handheld mode with barely any dips. The new models boast higher polygonal complexity and refined textures; every asset appears to have been completely remade to suit the capabilities of the Switch hardware, with loads of incidental detail added. The new release shines in portable play, particularly on the OLED Switch model, where the darker hues of the revamped lighting really pop. The mildly sub-native presentation is scarcely an issue — Remastered just looks awesome on a seven-inch screen. Metroid Prime is a beautiful Switch game that makes clever use of the hardware to deliver a visually sophisticated experience while still hitting a rock-solid 60fps frame-rate target. Remastered feels very true to the source game despite the massive graphical leap as well, closely adhering to the original visual language while filling out and expanding every conceivable detail.

Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users. With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. Digital Foundry was fortunate to receive access to a new Alan Wake 2 patch, landing on March 6th - and it's exceptionally good news for owners of GTX series …. Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back …. Buy our shirts. HEVC 1. Latest Videos. HEVC 4. Buy our shirts And other lovely Digital Foundry merch in our official store Explore our store.

That or they just don't have enough time to fix every detail due to crunch 0. Those comparisons are fucking wild.

Are you still recovering from Metroid Prime Remastered 's surprise announcement and release? Well, how about some more detailed analysis on Retro Studios and Iron Galaxy's stellar rerelease from the team over at Digital Foundry? Comparing the new Switch release to both the GameCube and Wii titles, Digital Foundry has given the game a pretty glowing overview, while also pointing out a few minor quibbles. And we really do mean minor. The game runs at a consistent 60fps according to Digital Foundry's tests in both handheld and docked, no matter how chaotic the screen gets, while resolution is at p on the big screen and p on a Switch screen. But it looks stunning on an OLED, all thanks to the game's improved lighting.

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog.

Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users. With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. Digital Foundry was fortunate to receive access to a new Alan Wake 2 patch, landing on March 6th - and it's exceptionally good news for owners of GTX series ….

Twerking booties

Log in. This is one of the best-looking Switch titles I've seen, and it shows just what the Tegra X1-based console is capable of when carefully catered to in an exclusive title. Games from the Metroid franchise. Huey Member. I saw John wanted to do this but didn't have the time It was inevitable, and good stuff; gonna make some lunch and sit down and watch it. Jun 2, 8, The helmet responds to environmental lighting and is also now affected by player weapons fire too, lighting up as you fire the various beam projectiles. Oct 25, 2, That engineer could've suggested the change and hoped for the best. Materials also exhibit accurate lighting response with the game's dense, naturalistic environments packed with stonework, trees, and foliage all looking correct. Maybe you can private message me and let me know what settings you use to optimize for Switch? Thankfully, I prefer 3rd-party games over 1st- and 2nd-party games on Switch. I wonder if it was excluded for performance reasons.

.

The cannon bobbing when moving has been drastically reduced. Even the original Luigis mansion. Well done Nintendo, well done. I hope too that they will fix dynamic lightning with a patch. The tech-focussed team over at Digital Foundry have been examine the recently released Metroid Prime Remastered for the Nintendo Switch and have come away suitably impressed by the work of Retro Studios and the other developers who have worked alongside them on the game. Well, I wish the incessant talk of gyro aim would include the accessibility barrier it inherently "offers". I'm so happy this game was released. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. MetalKingShield I agree, the gamecube was an extremely experimental part of Nintendo's lifetime and arguably perfected many of their existing formulas or vastly improved upon them. Genres Action Adventure Platformer Shooter. I had zero anticipation for a Metroid Prime "remaster" when the rumors first surfaced months ago. Release date 8 February Kevin said:.

1 thoughts on “Metroid prime remastered digital foundry

Leave a Reply

Your email address will not be published. Required fields are marked *