Minecraft distant horizons
What does Distant Horizons do?
Kotegiri That's weird. Could you try the latest nightly build of Distant Horizons? Also, it's easier to help in the Distant Horizons Discord server,. Sorry, something went wrong. Steveplays28 sure thing ill jump onto the discord in a bit and test it with the nightly. Steveplays28 ok i have tested it with the latest 2.
Minecraft distant horizons
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If a version says it supports MC 1. Description Gallery Changelog Versions. I am seeing a crash when using blendium with Iris 1.
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Emin is working on the cloud clipping issue, he has a fix for that for Complementary. I probably won't backport Blendium to versions below 1. Sorry, something went wrong. Steveplays28 Distant Horizons support has made it upstream to Oculus mc1. Oculus's latest release for 1. I have support for this version on my 1. For the convenience of those who have asked me for it, I've uploaded an already built jar here with 30 days retention. How do I activate the DH blending and compatibility file with the Complementary shader? I have the same issue as the other user where clouds render over the top of all terrain, the compatibility option has been enabled. Dominic-Dorano Hi, first, you need the fork of Complementary, available at the fork repository.
Minecraft distant horizons
What does Distant Horizons do? Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! The version support numbers are strict! If a version says it supports MC 1. And: the mod is still in alpha. Things may change, break, crash or otherwise go wrong. You have been warned!
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Also a couple of screenshots from 1. The mod still has issues with shadows and they weren't resolved until I added Oculus support to Distant Horizons. That's a Blendium issue, I'll have to fix that on my end. Otherwise if you can't help with development but still want to support Distant Horizons, check out our donation page:. I've tried all of the correct shaderpacks outlined in the document, here's a screenshot of specifically the Complementary fork: As you can see right at the crosshair, there's still an obvious seam between the normally rendered terrain and the LODs. SimonMischenkoHawk Might be due to ambient occlusion, could you try playing around with that and seeing if it helps? Morippi Member. PlxelBuilder Great work! Known issues. Although if you have problems feel free to leave an issue on the project's GitLab. Could you check if you're using that fork of the shaderpack?
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PlxelBuilder I added your 1. Otherwise if you can't help with development but still want to support Distant Horizons, check out our donation page:. Q: Is there multiplayer support? Steveplays28 commented Feb 22, No code generated. This is already fixed in other shaders, such as X0nk's Bliss and Null's Shrimple with the in-dev version of Iris in the Iris Discord server. You signed in with another tab or window. I'll mention it in the discord. Featured versions See all. I've tried all of the correct shaderpacks outlined in the document, here's a screenshot of specifically the Complementary fork:. As a result of the work, I supplemented the Oculus and DH sources with edits and reassembled them into mods.
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