Mk3 shang tsung

Shang Tsung is Mk3 shang tsung Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever.

Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. Fireball: Back, Back, High Punch.

Mk3 shang tsung

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They have significant pauses in them that result in breaks constantly. Shang Tsung. Difficult to Juggle: Shang's hurtbox very small when being juggled.

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BIO: Shang Tsung's past remains shrouded in mystery, with his exact origins never specified and unclear at best. According to some sources, he was originally a human from Earthrealm. The first Mortal Kombat comic claims that Shang Tsung was cursed by "his gods" not only to kill his enemies, but to take their souls as well. Only in this way would he hold off his grim fate: to age rapidly and die prematurely. As a side effect of his consuming the souls of others, Tsung was able to access their memories and knowledge, a happenstance which would greatly benefit him years later. Tsung entered the Mortal Kombat tournament, quickly overcoming all competition and becoming Grand Champion. How long he retained the title is unclear; however the overconfident Tsung would eventually have it taken from him by the legendary Shaolin warrior monk, the Great Kung Lao. Shang Tsung returned years later, now appearing far older, after the "mysterious" death of one of the tournament's three Grandmasters.

Mk3 shang tsung

Fans of Mortal Kombat will fondly remember the sorcerer Shang Tsung not just for his schemes, but his frightening ability to siphon the souls of others. As such, Shang Tsung has the unique skill set of "transforming" into other characters and retain both their abilities and techniques. Make no mistake - while Shang Tsung serves Shao Kahn, he follows his own personal agenda. Thanks to his sheer cunning and entertaining ploys, Shang Tsung remains a fan favorite among Mortal Kombat fans.

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Kano and Nightwolf will often times snuff his uppercut so it's better to go for the standing HK which is high and pointy, his RH is also high with good range. Liu Kang: Rotate joystick degrees counter-clockwise from opponent. Human Smoke. Keep your characters varied, look for free morph situations. However, his uppercut, standing HK, and RH are ideal anti air attacks, and your choice is up to you or the situation. Granted new powers, Tsung soon discovers his dark emperor's true plan: as soon as the remaining warriors are disposed of, Kahn will take Tsung's own soul. Sweep range is a little less than to be expected. Weak Anti Airs: Shang lacks powerful anti airs outside of Morphs. But before the Earth can return to normal, Tsung takes all the souls as his own. Players can Morph into characters appropriate for any situation. Shang's basics are kinda mixed. You have to make sure the last hit knocks them behind you, so walk into the middle, let it hit them over, then run and buffer the next GE to hit as they fall.

A powerful, soul-stealing sorcerer, Shang Tsung is a celebrated villain of the series and served as the host for the traditional Mortal Kombat tournament in the original and alternate timelines. He often serves as the secondary antagonist of the franchise alongside Quan Chi , forming what is known as The Deadly Alliance.

Controls and Notation. Kung Lao. Stand LK is good, his ducking LK is also good. Overview Combos Matchups Strategy. Shang has a few variations of the same infinite using his GE. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. Unmasked Sub-Zero. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. Nightwolf: Up, Up. High Execution: Optimal Shang play requires seamless Morphs during combos, neutral and pressure. His ground combos are limited, no pop ups, significant recovery time on his comboed roundhouse, etc. His uppercut's range and height is excellent, however during his duck and rising frames he tends to get stuck, so aaUppercuts need to be anticipated a little sooner, or you have to wait just slightly to allow their jump attack hit duration to pass. Raiden: Block, Run, Block.

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