parasoul skullgirls

Parasoul skullgirls

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became parasoul skullgirls Skullgirl that parasoul skullgirls destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, parasoul skullgirls, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun.

Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy. Underneath her serious personality is a noble leader who is thinking about what is best for her kingdom and her family.

Parasoul skullgirls

Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles. Space-control or projectile assists if you want to zone. Lockdown assists to aid in pressure by giving time to setup tears. Combo tool assists as Parasoul's solo damage isn't stellar. Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter.

Privacy Policy, parasoul skullgirls. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. In earlier incarnations, she had an affinity with the Black Tree, tubesarafi discarded concept from lore drafts.

Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the battlefield in order to ramp up her damage potential. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit. Parasoul is particularly adept at controlling the distance with her opponent making her ideal for a Spacing playstyle. A Parasoul player can count on solid Health and Attack values, but will need to use her abilities wisely to maximize her potential. Parasoul has a number of moves that have an increased chance to Crit, encouraging players to think tactically and search for openings. She also uses sustained abilities that benefit herself and her teammates, keeping the Parasoul player at a constant advantage.

A mild-mannered leader and a fierce fighter. Parasoul is, without a doubt, destined to lead the Canopy Kingdom just like her father before her. Know more. Defense : 5. Mobility : 6. Assists : 6. Attack : 7. As a child, Parasoul came close to seeing the full power of a Skullgirl. Her own mother became one, almost dooming the world with her power.

Parasoul skullgirls

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Parasoul shoots a projectile that leaves a tear on hit or block, identical to the tears created by Napalm Toss but with a shorter detonation time. A lingering ground threat that the opponent is forced to block, shoot, or jump over if you hide behind it, or can cover your approach and act as a combo breaker if you get ahead of the bomb. You get to steal your turn out of some pressure strings or get punishes that no other Alpha Counter will safely allow. Reels Parasoul's hurtbox backwards, strong for poking, anti airing, and burst baits Very useful normal when tears are nearby, and can confirm off the resulting explosions from afar with 4HK, L Napalm Shot, or Egret Call. Start a Wiki. Sometimes the last bike won't connect. Namespaces Page Discussion. H Knuckle - Neutral, Lockdown. Just be aware that this will cut the invulnerable frames short. Putting it all together with a basic air chain. Can chain into j2MK. L Dart - Persistent Projectile. Updo - Anti-Air DP. Color 2 Original alternate color palette.

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world.

An Egret travels across the screen on a bike with an active hit grab. Normal bullets are nice for Parasoul's zoning, special bullets can help with any number of things. Parasoul is an all-rounder charge character that uses fireball zoning, tear traps, and long normals to control space. Fortune gets great support, Parasoul gets workable support, and both characters fight well when they're the last one alive. Sweep Moves Parasoul forward significantly. Robo gets nice assist support in either zoning or defense. Skullgirls Mobile. Will fire against assist characters early even if the point is invulnerable. Shrinks Parasoul's hurtbox dramatically. This means you can combo into this super, DHC before the shot, and then the shot will occur after the DHC resets the damage scaling. Crowdfunding request. M Fiber Upper is a solid alternative, but for more reliable conversions, you trade some invincibility making it easier to smack Fortune. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun.

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