Planescape torment walkthrough
Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather sharingan 1 tomoe a mere author, planescape torment walkthrough, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment planescape torment walkthrough unique in this regard.
A genuine effort has been made to provide as many solutions and paths for the game as possible. Solutions are given for all major and side quests. If you notice errors or omissions in the walkthrough, please inform me via a PM on the forums or send me an email at montresor. This solution is based on the original version of the game with Platter's Fixpack installed. This solution may not be reproduced, in whole or in part, without express written permission from Sorcerer's Place and the author. For each act you will find an Overview page with general information on the act and how to complete it, plus separate pages for each area with detailed information for the area.
Planescape torment walkthrough
All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved. Walkthrough Before going any further, here's a brief explanation on how the walkthrough works: All the quests are discussed in the walkthrough, but some in more detail than others. On some quests I post a link that takes you to it's respective more detailed solution. That link is usually labeled as "Details". While reading the walkthrough, you will sometimes see someting like "action x exp ", this means you will get "x" experience points for performing "action". Press the "L" key during the game to see the coordinates of where your mouse is pointing at. I wrote this walkthrough while using one of Platter's Ps:T's "fix" packs v1. Anyway, if you are not using the "fix" pack you will notice a few minor differences from the game while reading the walkthrough. Also, be sure to read the Getting Started section if you are a beginner.
In tactical mode, you move the background and click on a spot to move your party there.
Conventions Once again, I've chosen to eschew that handy yet game spoiling Table of Contents. OK, so this Guide is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. If more precision is needed, then positions on a clock face are used, like: 10 o'clock. Tips Before you even think about starting to play, download and apply the latest patch, which at the time of writing was the version 1.
Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather than a mere author, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment is unique in this regard. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use. Dwarves and elves are noticeable by their absence; your companions include a disembodied skull, a delightfully characterised demoness and a mechanical creature from the plane of Mechanus. The exotic setting allows the art design to transcend the cod-medieval as well - it feels closer to Star Wars than Tolkien. The art design is serviceable enough but what stands out in Torment is the depth and quality of the writing. The game asks you to consider the meaning of life for a man condemned to live in an eternal present.
Planescape torment walkthrough
Version: 1. After the opening sequence which wasn't that impressive in , to be honest , you will be taken to the character creation screen. After selecting your starting attributes, you will find yourself in conversation with a floating skull. After the initial un pleasantries, Morte will talk about the scars on your body from which you learn that you have a whole bunch of notes-to-self tattooed on your back. One of them gives you a name: Pharod. Before you go looking for Pharod, however, you need to escape from the Mortuary and find your journal. Morte will suggest that you, what?
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One less crazed mage, and he has the Tenement key on him! You should then get the topic about the tattoos on the arm. This is the game's way of telling you that you won't be needing it any longer. Glyve, the face in stone, is located in the passageway leading to the Mosaic Crypt, on the west side of the Catacombs. There are 2 ways to obtain this mug: either head over to Vrischika's Curiosity Shop to buy one it's the rune covered Ale-Stein , or talk to the woman named Death-of-Desire, located in the room to the west of yours in the Festhall. Just south of this room is another room with some of the same beasties inside. The EE didn't add any new content, so this walkthrough should still work fine for the original edition of the game. When you report back to Emoric, you get an additional XP. She's a distraught woman, having come through a portal over 30 years ago, and not being able to find the portal to take her back. If you press Dak'kon really hard on this topic, you'll learn about TNO's 4 previous travelling companions. You get XP for delving a little deeper into the mystery, but you won't get too much further with Pikit.
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The door to his place is more like a portcullis bars. However, I never found it to be particularly useful! You get XP just for finding Jhelai, but he won't go back to work for Craddock. Keep pressing until you get XP, and Dak'kon agrees to talk to you further about this subject only when outside the earshot of Fell. I think some of the other factions provide greater benefits when you join. Rescue Barse's Daughter - XP. This is purely a function of your Fighter level and your weapon skill. You net XP for talking your way through. Note: as of 18 June , the Interplay web site has been inaccessible. Wait a while until a character named Vlask appears with 2 henchmen. The locked chest down there contains, amongst other things, a Charm of Infinite Recall allows you to identify magical items.
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