Poiyomi

They support multiple shading modes and robust light handling, and are designed to poiyomi easy-to-use and performant, poiyomi. They're also free and open-source!

If you're using Poiyomi 7. An upgrade guide is available for moving from Poiyomi 7. The latest version of Poiyomi Toon free is available in the Poiyomi Discord server in the free-shader channel! A stable, but likely outdated version of Poiyomi Toon is available on GitHub. The Pro version of the shader is available on the Poiyomi Patreon. Features that are specific to the Pro version of the shader will be indicated on their respective pages. This documentation is a work in progress!

Poiyomi

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Ensure you're using poiyomi latest version of the shader, and that the issue is not already reported, poiyomi. Poiyomi Pro offers additional features and functionality, and always has the latest developments. Poiyomi and files Name Name Last commit message.

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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users. Learn more about reporting abuse. A feature rich toon shader for unity and VR Chat. ShaderLab 1. Seeing something unexpected?

Poiyomi

The Shading section defines the base shading of the material. It controls how the material reflects light in a diffuse way, and how it is affected by other lighting. Options in the Light Data section heavily affect how shading is performed. Lighting mode to use. Each of these models uses the same lighting data in different ways to produce different lighting effects. This option cannot be animated at runtime - consider a material swap if you need to change the lighting mode for some reason! TextureRamp is a Toon lighting method that uses a gradient texture to determine the lighting level. This texture can be edited using the Thry gradient editor by clicking the gradient slot. Texture Ramp lighting is useful for creating cartoon-like lighting, especially when specific color gradients are desired. Shadow Tint will tint the shadow map with a specific color, useful for creating a specific stylized shading effect.

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Poiyomi Shaders include multiple released versions for backwards compatibility. The latest version is always the most up-to-date, and is recommended for use in new projects. On the sidebar, you'll find documentation for different parts of the shader. Contributors 9. Active development happens on the Pro shader in a private repository, with free releases happening periodically. If you have any questions, or if you think you've found an issue, please join the Discord and ask! OpenGL, Metal, Vulkan, etc. It's not recommended to use v7 for new projects. They support multiple shading modes and robust light handling, and are designed to be easy-to-use and performant. Non-DirectX 11 platforms e. If you're using Poiyomi 7. Report repository. An upgrade guide is available for moving from Poiyomi 7.

The alpha value also controls the overall alpha of the material when used in the transparent version of the shader. When set to 1 the main texture will be void of all color.

Older versions are provided for compatibility with older models - we include the last release for each minor version e. If you'd like to contribute code to the shader, join the Discord and inquire. Our goal is to have a fully-fleshed out documentation site with rich visual examples and explanations for all of the shader features. Branches Tags. OpenGL, Metal, Vulkan, etc. This documentation is geared towards Poiyomi 8. An upgrade guide is available for moving from Poiyomi 7. Packages 0 No packages published. Pro Shader. If you'd like to contribute, you can do so by in the docs repository - we accept pull requests! You signed out in another tab or window. For example, if a model specifies 8.

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