Rainworld ending
Please feel free to help after consulting our Style Guide. This article is a stub. You can help by expanding it. Downpour introduces rainworld ending new, optional ending for Survivor and Monk.
This page contains the lore and backstory of Rain World. The contents of this article should always be supported by evidence from texts and excerpts found in the game. Please discuss potential changes on the talk page to ensure your additions are valid. A number of pieces of evidence and excerpts acquired over the course of the game's storyline offer a logical and well-supported explanation in regard to the cause of the world's current state of decay and disrepair. The game's original timeline is separate from the events of the Downpour DLC, which is considered an official alternative universe [1]. For this reason, all Downpour-related lore has its own comprehensive page.
Rainworld ending
When a player starts their game, they have the option of playing as three different slugcats. Monk and Survivor both spawn in the same location and have the same story being led by the yellow overseer to Moon then to Five Pebbles with the only gameplay differences being features or changes that make Monk easier than Survivor. Monk Yellow , Survivor White , and Hunter Red correspond to easy, medium, and hard difficulties, respectively. The Monk standing near to a dead lantern mouse. The Monk is described as being more in-tune with nature than the average slugcat. Predators are less common and slightly less aggressive, and less food is required for the player to hibernate. Creatures are also much more quick to befriend or forgive Monk. The only significant downside is the Monk's reduced damage when throwing spears, meaning killing the sparse predators will be harder than normal, and even not killing weak enemies like Squidcadas or Noodleflies in one hit. Colored pearls are absent from the Monk's journey, locking off much of the optional lore, due to Monk placing farthest in the timeline so all of the data has faded over time. The Monk is designed for players seeking a more peaceful experience. The Survivor standing next to two explosive spears. The classic Rain World experience, white slugcat has standard karma gate requirements, requires 4 pips of food to hibernate, and must deal with the ever-present threat of predators. Deals the standard 1 amount of damage for spears and encounters more creature variety For example, Dropwigs are absent from Monk but occasionally appear as Survivor. The Hunter about to eat a dead blue lizard. The Hunter is a very different experience from the other two modes, and takes considerable dedication to complete.
Upon reaching Journey's End, Gourmand finds several Slugcats heading in the same direction.
Zainstaluj Steam. Strona w sklepie. Rain World Strona w sklepie. I think the ascention rather the descent into the depths of the void sea is quite epic on its own, and if you check out some lore, you will understand. Though that ending does not solve the "Big Problem" I think, if there's any other solution at all , plus I don't know if the slugcat is meant to solve it anyway, since he's just a small animal in the grand scheme of things.
Because the wiki exists to archive information related to Rain World and its development, some people have granted special permission to include their work here. If you would like to use any of the media from this article for any reason, be sure to check the specific files and their copyright information to ensure you have permission to do so. You may find more discussion on the talk page. Their designs are canon as OCs but not canon to the game itself. Translate this page. Other languages:. This article contains copyrighted works. In-Game Art. If you have not yet completed the game on any difficulty, then read no further! Spoilers end here.
Rainworld ending
For information on the events that take place within the game, see Plot and Endings. For Information beyond the in-game events, see Lore of Rain World for the world defined within the Base Game content, and Lore of Rain World: Downpour for a separate comprehensive covering on the world of Downpour. The Monk campaign corresponds to an 'easy mode,' featuring less hostile and deadly Creatures alongside various assists, although some player stats are reduced slightly.
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The following endings are achievable after completing Gourmand 's campaign, which permanently unlocks the Outer Expanse Gate for both Survivor and Monk. Originally posted by RCMidas :. The water consumption of the Iterators is immense, and the exhaust of this water as vapor is equally great, so as more Iterators were constructed, the surface of the world was transformed by the rain they made. Fewer shelters available. Views Read View source View history. You are a nomadic slugcat, separated from its family and left alone in a world of hostile predators. Prices of Void Fluid baths had started becoming cheaper, and populations had likely started to decrease. It is also inferred that it takes great concentration due to the apparent error that occurred once Looks to the Moon forced communication with Five Pebbles. In many ways, these creatures operate on an equal level to the player by exploring rooms, gathering food, and getting into territorial squabbles with rivals. Artificer cannot gain enough Karma to Ascend organically - after visiting all possible Echoes , Artificer remains at 9 Karma. Data napisania: 20 sierpnia o Category : Rain World. Downpour introduces a new, optional ending for Survivor and Monk. The Hunter is faster and stronger than other slugcats, and also has the ability to carry a second spear on their back.
Please feel free to help after consulting our Style Guide. Outer Expanse is a region exclusive to Downpour.
What more, how Void Fluid is used to create energy is not detailed - only a vacuum is described in this process. Awards the achievement Migration. All endings play out in two parts. Categories : Cleanup Stubs. Originally posted by RCMidas :. It has two white eyes and a white nose. Completing Saint awards the achievement The Cycle. Each playthrough generates rooms spread across twelve different regions, and your slugcat is completely free to explore everything once the game begins. Cookies help us deliver our services. Ragingfirefrog View Profile View Posts. After some time, the Void Worm approaches to regard Artificer, but swims away without helping them, leaving Artificer to continue their descent alone. Tasked with ridding the city of its Scavenger infestation, Artificer makes their way to the center, where they find a wide hall next to a Scavenger Treasury. Ignore the prompt, don't press the respawn button, and keep swimming. By Marshall Lemon.
This phrase is simply matchless :), it is pleasant to me)))
I can not recollect.