Random dice deck

This deck was designed to be 3x3 inches. You can print it in the size that suits you best, random dice deck. There are 10 cards in the deck.

When battling other players, you will want to be using the best decks and builds. Here are some of the best decks for PvP in Random Dice. Keep in mind that some decks will have bad match-ups and good match-ups, so your mileage may vary depending on what deck you face. This deck utilizes Earthquake and Atomic to whittle down your enemy's health and slow things down. Earthquake is the star of this deck and should be used as a finisher. These are your two primary dice, you can swap out the others to mix up your strategies. While this deck has some hard match-ups, it packs a lot of power and provides a strong defense.

Random dice deck

There are a few variations of recharge pvp decks, the most used are the first one using the Blessings map and the second one using the Final Colosseum map. In this guide, you will learn how to play recharge like a pro in pvp using any of the given decks. At the first wave before first boss , don't care about recharge levels yet, because the base damage of recharge is enough to take care of waves. If first boss is Leon, try getting a board that sustains your survival and then stop spawning dices, so you lose minimal value to its roar skill. After the first wave, you can start charging up your recharge a bit. The key to doing this in all future waves is to try counting down the miniboss spawning time and catch it before you one-shot it to charge way faster than on normal mobs. You can do this on bosses that pose no threat such as Snake and Slime. This is not to be done at all after wave 15 for all bosses except Slime. Do not level it to max otherwise 7 pip cracked growths will have a lower chance to pop back to a 6 pip. If you ARE stubborn and still want to try moon variant, you have to recharge very carefully and not recharge for too long, because your wave clearing ability is limited by your dps being single-target. Not bringing scope also makes your quite vulnerable to teleflow decks. Switch is used as a hypersin counter, read the Yin-Yang pvp guide to learn how to dodge assassins with Switch. Switch can also be used to switch dices around for better setups. Say you have a 7p moon stuck in the corner with 2 scopes around, if you have a 7p switch in the middle, then you can switch em and rescue the 7p moon. After Hell rework, it now applies pressure to opponent while instakilling mobs.

Teleport: since Teleport will eat random dice deck of the mobs, you can save more Nuclear on your board and merge them only if your Teleports are full of mob slots or the mobs are leaving the sand convectair. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.

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When battling other players, you will want to be using the best decks and builds. Here are some of the best decks for PvP in Random Dice. Keep in mind that some decks will have bad match-ups and good match-ups, so your mileage may vary depending on what deck you face. This deck utilizes Earthquake and Atomic to whittle down your enemy's health and slow things down. Earthquake is the star of this deck and should be used as a finisher. These are your two primary dice, you can swap out the others to mix up your strategies. While this deck has some hard match-ups, it packs a lot of power and provides a strong defense.

Random dice deck

Random Dice PvP works by pairing you with an opponent you must outlast. At the end of each round, both players fight a Boss randomly chosen at the start of the match. If the boss reaches the end still alive you lose, and vice versa. Once the game has finished, the end screen will appear, displaying the victor and loser. To win PvP matches in Random Dice, you must first make an effective deck. Players that open Card Chests have a chance of receiving custom dice as a reward — which players can then use during PvP by adding them to their decks.

Ns outage map

Using an extra aggro makes your YY deck I call them hybrids not only a long lasting deck but also has the potential to destroy your opponent's setup. If you ARE stubborn and still want to try moon variant, you have to recharge very carefully and not recharge for too long, because your wave clearing ability is limited by your dps being single-target. Without growth, try to get 2 pips atom first before any higher pip, and do merge-spawn so the board will always be full of dice. This deck was designed to be 3x3 inches. Growth can be placed in the buff slot, but keep in mind is that jokering high pip Growth may result in 7pip Growth which will get stuck. Similar to Healing, merge some Sand when a boss has just spawned, the beginning of new waves or when the mobs almost reach the barrier. Sometimes Knight will flip your raisin and gives you 7pip Guard, immediately to increase its stack so it can help you to kill mobs at fast speed. Spam spawn and make your merges. Remember to level iron to 3 before the first boss. This strategy is as known as "Gatekeeper Decks". Always use Joker to copy Growth, for playing this deck, you aim to make some high pip Guardian on the scope spot so that you can keep mobs don't run out, otherwise, you will find out very hard to survive even in initial waves. If one is in cooldown, the other one can still defend mobs. At the beginning, your playstyle is like Solar Lunar deck, get 1 solar dice and hoard SP before making next move. Going into a PvP using the "Hyper-Assassin" the only thing that is certain before going into a matchup is that you'll have a quick game one way or the other.

There are a few variations of recharge pvp decks, the most used are the first one using the Blessings map and the second one using the Final Colosseum map.

Merge 1 eq at a time if the mobs starting to get over the middle. It does well against a wide variety of decks, especially the ones without splash damage dps. Keep in mind that some decks will have bad match-ups and good match-ups, so your mileage may vary depending on what deck you face. These products were created by scanning an original printed edition. You can try to gamble to merge dice towards the scope spot but don't always do that if the dice pip is high. Teleport: since Teleport will eat most of the mobs, you can save more Nuclear on your board and merge them only if your Teleports are full of mob slots or the mobs are leaving the sand swamp. Against YY: Continue gathering growths and keep teleports you got. You can do this on bosses that pose no threat such as Snake and Slime. Affiliate System. Just remember don't over merge dice as it may deactivate Solar or Lunar. If they can fix their board super fast, hold until you collected enough value for a burst. After doing so, level your nuke as much as possible while keeping yourself alive. You can also use the timewinder effect to revert damage caused by bosses for example a knight flip.

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