riddle school 2 walkthrough

Riddle school 2 walkthrough

Phil Eggtree is back again to escape from hell, riddle school 2 walkthrough, which is the Riddle School. You will have to help him get away from the annoying teachers, and for that, we have come up with a guide, which includes all the tasks you need to do. To get out of Riddle School, you will need to get favors from the other characters by offering them something in return.

Phil Eggtree is once again forced to endure another boring day of school in Riddle School 2. In order to escape Riddle School , you need to set yourself up for success. The best strategy is to gather as many items as you need ahead of time, like so:. Pick up four quarters throughout the band room. Two are on the floor one is by Phred , one on the music stand, and another on the drum set. Give them to Phred for a whistle, which you can blow as a distraction and leave the band room.

Riddle school 2 walkthrough

I originally planned for this to be a simple tribute to Pico's School, but then it built up to something a lot more. I started making this about five months ago, and picked up on the project and completed it in around a week. This one is longer and has much more sophisticated graphics than the first, and a whole lot of effort was poured into this. Click the four glinting quarters around the room. There's one on the music stand in front of you, one on the drumkit, and two on the floor along the wall. Next, click Phred, the character in the back left corner; in exchange for the dollar, he'll give you a whistle. Click the whistle in your inventory to use it, allowing you to leave the classroom. Click the slide oil in your inventory to open the rusty vent. Take the toilet paper, then enter the Teacher's Lounge. Your dialogue choice does not matter, as you'll be kicked out regardless of what you pick. However, you need to do visit the teacher's lounge in order to progress.

Once you have the whistle, click it to play it. Picking up where Riddle Transfer left off, game starts with a cutscene where the main characters are being chased in the sewers dalstrong the guards of Zone 5.

It is the sequel to Riddle Transfer 1. The flash game was released on Newgrounds on the 10th anniversary of the Riddle School Series May 25th, , and is the last game of the series. Using an eyedropper filled with soap to get past the alien guard blocking the Headmaster's Office, he confronts Quiz by "quizzing" him, eventually causing Quiz to become upset and agree with him to free the students of Riddle Elementary from his traps, and terminate Project Vizion. Quiz and Phil fly a shuttle up to Diz's ship, but before leaving, Phil apologizes to Smiley for teasing her in the past and tells her that she has a beautiful smile. This leaves Smiley shocked as Phil and Quiz head to Diz's location. In space, Phil and Quiz placed themselves in front of the Vizion ship. However, Phil realized that there are no weapons aboard the Quiz's ship.

Riddle School is a popular series of funny free point-and-click puzzle adventures you can find over at Crazy Games. It involves studying a series of locations, picking up objects, and using them to solve puzzles. You start this particular Riddle School adventure in the Band Room. Click on the four Quarters to collect them 1a , then click on Phred 1b to trade them for his Whistle. Use the whistle by clicking it, which will incapacitate your friends and the teacher blocking the door. Click the door to head out into the left side of the hallway. Click the slightly open desk 2a to grab 30 Cents and the Trombone Sliding Oil.

Riddle school 2 walkthrough

I originally planned for this to be a simple tribute to Pico's School, but then it built up to something a lot more. I started making this about five months ago, and picked up on the project and completed it in around a week. This one is longer and has much more sophisticated graphics than the first, and a whole lot of effort was poured into this. Click the four glinting quarters around the room. There's one on the music stand in front of you, one on the drumkit, and two on the floor along the wall. Next, click Phred, the character in the back left corner; in exchange for the dollar, he'll give you a whistle. Click the whistle in your inventory to use it, allowing you to leave the classroom. Click the slide oil in your inventory to open the rusty vent. Take the toilet paper, then enter the Teacher's Lounge.

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In the cave, use the hand soap on the gumball machine. Click the whistle in your inventory to use it, allowing you to leave the classroom. This time, no teacher will be present inside. Recommended Videos. Go in the office. All Categories. Exit the men's bathroom and go right and enter the women's bathroom. Submit a Tip All tip submissions are carefully reviewed before being published. Click the cookie machine to buy a cookie. Click on the whistle to play it to distract the teacher and get out of the classroom.

Can't get the Cookie machine to work in Riddle School 2? Don't worry this walkthrough through will give you complete steps with pictures to help you beat the game easily.

This article has been viewed , times. Arts and Entertainment Artwork Books Movies. Get a gumball, then exit the room. Here is how you help Phil Eggtree escape from the Riddle School. Do not read it if you want to have a blind game. Go left and into the Janitor's room. The key was placed into its rightful spot, but reveals a self-destruct button. In the special credits, names of Youtubers, online celebrities and a group of game creators are placed in there, listed below in order:. How do I plug in the wire in Riddle School 2? Phil Eggtree yeet Spoiler warning!

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