righteous fire build

Righteous fire build

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3.

I forgot my password. You won't deal any damage with hits. Your Flame Wall and Righteous Fire deal damage over time, so bury that in mind when linking your Support Gems and looking for mods on your rare gear. Inquisitor is the best Ascendancy due to the Pious Path - the effect of the Consecrated Ground you create while standing lingers for four more seconds, meaning that you will regenerate your ES alongside your Life which is great for a Hybrid build with Corrupted Soul Keystone - the only condition is to stand still, use a Flame Wall or even Flame Dash once every four seconds. Righteous Fire has been increasingly more popular as of late, in Path 3. Patch 3.

Righteous fire build

Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage. Juggernauts Mitigation is unrivalled making it extremely hard to get one hit with this build. This will allow you to determine if this is the right build for you! Shield Charge , Frostblink and Flammability. Incredibly high life regen levels. The boss damage might lack a bit but you can totally farm more gear to overcome the endgame. Example: Executioner mod.

Harbinger: As dicey as it can feel at times while doing so, RF is safer for this than it looks. PoE Marketplace.

Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers.

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league.

Righteous fire build

Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage. Juggernauts Mitigation is unrivalled making it extremely hard to get one hit with this build. This will allow you to determine if this is the right build for you! Shield Charge , Frostblink and Flammability. Incredibly high life regen levels. The boss damage might lack a bit but you can totally farm more gear to overcome the endgame.

Achieve antonym

Leveling through the Main Campaign Here we'll have a more step-by-step "checklist" of sorts to pay attention to while we're going through the main campaign, act-by-act. With the change to Righteous Fire's effect from levels, any form of Empower no longer makes sense. Odealo is one of the biggest Path of Exile marketplaces. Slam that Infernal Cry button to release some dopamine and explode the screen. Gear: at level 65 you can equip a Rise of the Phoenix ; if you're still using Springleaf, this is a pretty much flat-out straight upgrade. Optional Immortal Call: For a manual-cast guard skill, this can be hard to beat when you have a good source of Endurance Charges. It also introduced Rational Doctrine Jewel which makes the Pious Patch effect more accessible to other classes. However, if we are using gear that give us abyssal sockets most notably a Stygian Vise then we can still make some decent choices here better than any belt implicit could offer us. Act 7. In act 3 I like to pick up Flammability and link it to Lifetap Support. Coupled with our already-high maximum fire resist, this both means our degen will be negligible, for extremely high net regen but also eliminates a lot of dangers, and bosses which rely on dealing fire damage such as the Searing Exarch will become fairly trivial. The latter will ensure we don't get stunned out of Shield Charge, which can become an increasingly annoying thing in the endgame. Arcane Surge Support - Keep it at a level low enough that a single cast of Flame Dash will activate it. I recommend using Voirici in Research after getting 3 off colors Blue blue green You then hope he turns one of your red sockets white.

Before you read on, I also have a Juggernaut version of Righteous Fire.

It's almost as if these builds are more Fire Trap builds first, because it's just that powerful. But it technically is better than nothing: because RF is a zero-cost buff, we may as well add the only thing to give us a benefit in the 6th linked socket if we can. During the main campaign, this is a safe slot to just get a 4L with poor stats and just leave it as-is, and only worry about this once we get to the endgame: Optional Rare Delirium Gloves: Getting an ideal helm to socket our RF gem into is going to be extremely expensive. Once we kill Brutus, take Vitality as our quest reward. Aside from that, this will be a source of resists and possibly attributes, since early on you'll be lacking in INT and DEX. Here's some things to keep in mind, however: Map Mods While most map mods are of not much consideration for this build, those that threaten the balance of our net regeneration are threatening, if not an outright barrier. With all that in mind, here's your checklist for each act. If you're doing budget mapping with a Hrimnor's Resolve , simply throw a Fire Trap right before opening the strongbox for immunity. Essence Farm: RF isn't the absolute best for farming absolutely stacked essence mobs, but can generally work. This marks some of the earliest we can start making some more new changes after basically settling our build in Act 3.

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