should i release the vampire spawn bg3

Should i release the vampire spawn bg3

Wondering if releasing the Vampire Spawns in the open is a good idea in Baldur's Gate 3?

One of the toughest choices in Baldur's Gate 3 is deciding whether to kill Cazador's vampire spawn in Act 3 or set them free, as it's a situation where neither option is exactly appealing for a party attempting to do good. Although Cazador isn't related to the main story in Baldur's Gate 3 , the vampire is still one of the biggest villains in the game, with ruthless ambitions that put countless innocent souls on the line. Coming face-to-face with Cazador is necessary to complete Astarion's personal arc , and there are a number of different ways for the climactic encounter to play out. Cazador is responsible for much of Astarion's personal trauma, having saved Astarion from death many years before by turning him into a vampire spawn and coercing him to serve his will. Regardless of what influence the party has on Astarion, he views a confrontation with Cazador as fundamentally necessary for closure. The ascension ceremony that Cazador is planning is the perfect opportunity for a spectacular showdown, but it also presents Astarion and the party with some major choices that can be seen as either intriguing opportunities or dreadful fates.

Should i release the vampire spawn bg3

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Baldur's Gate 3 Store Page. Global Achievements. I thought about this choice so long and i let them go, but what did you done? Showing 1 - 15 of 39 comments. Ka-mai19 View Profile View Posts. I let the Gur take them out. It felt too dangerous to let them all loose. If this was a real campaign, I'd ask my DM how many levels I just gained. Silyon View Profile View Posts. It being a slaughter would be putting it mildly, who even needs Baal at that point?

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In Act 3 of Baldur's Gate 3 , one of the several unfolding personal narratives centers on Astarion, a vampire spawn enslaved by the Vampire Lord Cazador for two centuries. Upon arriving in the city, players can aid Astarion in confronting and potentially overpowering Cazador, thwarting his plan to perform a blood ritual with seven thousand spawn sacrifices to achieve unparalleled power. While Astarion contemplates seizing this power for himself, you can persuade him to reconsider through various checks. Yet, an even greater moral dilemma looms: deciding the fate of the seven thousand vampire spawn—unwitting victims of Cazador's tyranny but also dangerous in their insatiable thirst. This guide will help you make the right decision. If you choose to free the spawn, Astarion will use the staff to open the cells of all seven thousand spawn trapped in the dungeon.

One of the toughest choices in Baldur's Gate 3 is deciding whether to kill Cazador's vampire spawn in Act 3 or set them free, as it's a situation where neither option is exactly appealing for a party attempting to do good. Although Cazador isn't related to the main story in Baldur's Gate 3 , the vampire is still one of the biggest villains in the game, with ruthless ambitions that put countless innocent souls on the line. Coming face-to-face with Cazador is necessary to complete Astarion's personal arc , and there are a number of different ways for the climactic encounter to play out. Cazador is responsible for much of Astarion's personal trauma, having saved Astarion from death many years before by turning him into a vampire spawn and coercing him to serve his will. Regardless of what influence the party has on Astarion, he views a confrontation with Cazador as fundamentally necessary for closure. The ascension ceremony that Cazador is planning is the perfect opportunity for a spectacular showdown, but it also presents Astarion and the party with some major choices that can be seen as either intriguing opportunities or dreadful fates.

Should i release the vampire spawn bg3

In Act 3 of Baldur's Gate 3 , one of the several unfolding personal narratives centers on Astarion, a vampire spawn enslaved by the Vampire Lord Cazador for two centuries. Upon arriving in the city, players can aid Astarion in confronting and potentially overpowering Cazador, thwarting his plan to perform a blood ritual with seven thousand spawn sacrifices to achieve unparalleled power. While Astarion contemplates seizing this power for himself, you can persuade him to reconsider through various checks. Yet, an even greater moral dilemma looms: deciding the fate of the seven thousand vampire spawn—unwitting victims of Cazador's tyranny but also dangerous in their insatiable thirst.

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In general, this is the most recommended option, as Astarion will order his brothers and sisters to send the spawn to Underdark , where they can be safe from sunlight and have plenty of food, so they will not harm and terrorize the citizens of Baldur's Gate. It felt too dangerous to let them all loose. Still, he will understand that they would have posed a great risk to the city , and promises to focus on moving on from his past going forward. We will update this if there are further consequences. I let them go. Date Posted: 4 Sep, pm. Joined: Dec It could also be an option for a Durge who. This will break certain Oaths for the Paladin. And if you need help with some boss fights in a game, he is your guy! Eventually, they're going to make their way topside, all several thousand of them. In that sense, unromanced spawn Tav especially Durge version would be his biggest threat and mistake. I just personally don't think it fits the character all that well.

When players reach Cazador's Palace, located in the Lower City in Act 3 of Baldur's Gate 3 , they will face a difficult and important decision that will affect the fate of 7, vampire spawn. This decision is especially significant if Astarion, who has been enslaved by Cazador for two centuries, is a member of the party, as it directly affects his storyline in Baldur's Gate 3. After Cazador's ritual has been prevented, players will have 3 options for what to do with the 7, vampire spawn.

They are initially upset that you have released the vampires, but seem more understanding once they realize the children were freed. The potential DLC could address this by creating a flexible Underdark outpost, relocating the spawn somewhere else, or facing the consequences of the choice in a dark direction. Make some dice rolls in the ending, maybe at least keep your sanity if Astarion's control wins over Bhaal's. A similar ending would be fitting for a Durge going spawn and maybe punishment for Astarion to make a statement. The second thing is Gur Tribe will join you on your quest. It could also be an option for a Durge who. Sai the Elf. The choice in question is found within Astarion's personal quest, as there are numerous outcomes that need to be considered. You can release the Vampire Spawns to morally feel better about not killing individuals. Freeing the vampire spawn breaks the Oath of the Ancients, while killing them breaks the Oath of Devotion, so paladins have an extra consideration to keep in mind. When he's not catching some Zs, you'll likely find him arguing points he knows nothing about, playing the latest rogue-like he'll never complete, or breaking something on the website that never needed fixing. It's likely that this DLC will pick up after Baldur's Gate 3's conclusion , continuing the party's adventures following the Absolute's defeat. This approach does spur an extra encounter with the monster hunters called the Gur upon leaving the scene of the ritual, so a bit of care after winning the fight with Cazador is advised, but the additional fight shouldn't be challenging enough to make or break the decision. Install Steam.

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