spectral hand pathfinder

Spectral hand pathfinder

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The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari Stradivarius , but with technical modifications to allow it to be played. Details Feats Research Fields. Details Feats Instincts. Details Feats Muses. Details Feats Causes Tenets.

Spectral hand pathfinder

Casting Time 1 standard action Components V, S. Range medium ft. A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends even if it is dispelled , but not if the hand is destroyed. The hit points can be healed as normal. For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers. The hand is incorporeal and thus cannot be harmed by normal weapons. The hand has 1 to 4 hit points, the same number that you lost in creating it. Pathfinder Roleplaying Game Core Rulebook.

Toggle navigation. Originally Posted spectral hand pathfinder Segev. Interesting question: A spell cast through a spectral hand cannot flank, but, if you are considered to be flanking for a melee attack through, say, the Gang Up feat do you get the flanking bonus on the Spectral Hand attack?

A ghostly, glowing hand shaped from the character's life force materializes and moves as the character desires, allowing the character to deliver low-level, touch range spells at a distance. On casting the spell, the character loses 1d4 hit points that return when the spell ends even if it is dispelled , but not if the hand is destroyed. The hit points can be healed as normal. For as long as the spell lasts, any touch range spell that the character casts of 4th level or lower can be delivered by the spectral hand. The hand always strikes from the character's direction. The hand can flank targets like a creature can. If the hand goes beyond the spell range, goes out of the character's sight, or if the character is not directing it, the hand returns to the character and hovers.

Find your next game group! DMsGuild: Now on Roll You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage. All rights reserved. Roll20 uses cookies to improve your experience on our site.

Spectral hand pathfinder

Find your next game group! DMsGuild: Now on Roll A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends even if it is dispelled , but not if the hand is destroyed. The hit points can be healed as normal. For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers. The hand is incorporeal and thus cannot be harmed by normal weapons.

Jon eicholtz

After reading others comments, the way i would rule it if i was a GM would be Details Feats Causes Tenets. Search titles only. Aug 1, Paul Farquhar. What action does it take to make the touch on round 2? Any more opinions anyone? Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Things of note: While it is incorporeal, it still exists as a separate spell effect. Does these all seem like reasonable deductions and a good way of covering the gray areas? The hand itself is a Melee attack: So i do not think the hand itself would be drawing AoO, from its use. Details Feats Research Fields. I think I'd still prefer using a reach metamagic rod.

Casting Time 1 standard action Components V, S. Range medium ft. A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance.

Last edited by Troacctid; at PM. Touching someone with a spell is part of the action needed to cast the spell. You're only risking 1d4 HP and the loss of further uses of the hand. Is it a free action? When making a melee spell attack with the hand, you use your normal bonuses. Meager Rolmug Jan 30, , am After reading others comments, the way i would rule it if i was a GM would be MerakSpielman First Post. I have the same problem if I let my tiny familiar deliver a touch attack - so why should the spectral hand be "immune" to this? Wands Magic Wands Specialty Wands. AoO can only be used on combatants whereas readied actiong can be used on anything. Originally Posted by atemu A spectral hand isn't even supposed to have a piece on the board anymore than your own arm would.

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