Spire of the watcher collectibles
The Vex of the Sol Divisive, an ancient vault spire of the watcher collectibles Tex Mechanica loot and the secrets of Rasputin might be at the heart of the new Spire of the Watcher dungeon in Destiny 2but a different shadowy figure is the source of its hidden collectibles. After making her escape at the conclusion of Season of Plunder, Eramis returns with stashed away audio logs for Guardians to find within the depths of this Seraph facility.
It takes place inside an old Warmind facility that has recently come back online. The collectibles for this dungeon are Devilish recordings, messages left by Eramis providing words of warning about the traveler and possible events to come. Collecting all six recordings grants you the Devil is in the Details Triumph. The first collectible is found at the bottom of the large slide that follows finishing the opening fight. Once you hit the bottom, turn to your right.
Spire of the watcher collectibles
This dungeon takes place on Mars, and has you working with Osiris to stop a Vex incursion deep within a Warmind bunker. Alongside a suite of unique weapons and armour, the big reward many players will no doubt be chasing is the dungeon Exotic - the Hierarchy of Needs Solar bow, which debuted during Destiny 2 's Season of the Seraph. In our Spire of the Watcher walkthrough for Destiny 2, we cover all of the secret chest locations as well how to defeat Akelous , the Siren's Current boss, and Persys , the Primordial Ruin boss. As with other rotating dungeons, the recommened power level is That number increases with each encounter, so if you can get as high as the soft level cap of you will have a much easier time. Of course, if you're playing with a fireteam this dungeon will be much smoother to take on since your entire group can fan out to thin out enemy numbers and complete mechanics, alleviating the pressure faced on solo runs. That said, the option of solo-ing the dungeon is there - with bonus rewards too such as an emblem if you beat it without dying - but particularly if it's your first time, we recommend running it with a group of two or three. When it comes to the best class, whilst you're free to take your pick of whatever build works for you, we're recommending the Solar Titan thanks to its plentiful and strong healing potential when throwing and picking up hammers - a ranged attack with more or less infinite charges that guarantees health back on pick-up so long as it made contact with an enemy. Pair that with the Sol Invictus and Roaring Flames Sunbreaker Aspects, as well as the Lorely Splendor Helm , you'll have empowered abilities and plenty of healing sources, prioritising survivability whilst still having high damage. The threadlings that can be created with Strand builds are exceptionally strong right now, and present another good option, especially if you pair it with a Stand-based weapon to synergize with. Paired with the Combination Blow melee, I was able to stack melee damage and improve survivability constantly whilst in close-quarters combat.
Of course, if you're playing with a fireteam this dungeon will be much smoother to take on since your entire group can fan out to thin out enemy numbers and complete mechanics, spire of the watcher collectibles, alleviating the pressure faced on solo runs. That means if you go fast you can complete most encounters without running out of the buff and needing to pick it back up again. Screengrab via Bungie.
Spire of the Watcher includes three lootable encounters — pretty standard for a dungeon — as well as a few puzzles throughout to teach you the mechanics. Before we get started with the actual walkthrough, we want to make sure you know how to get a bit of extra loot and find all the collectibles. Proceed along the path until you enter the giant chasm filled with Vex. Shoot them down and cross the area using the scaffolding. Jump over to the little bridge to your left and then around the next column.
It takes place inside an old Warmind facility that has recently come back online. The collectibles for this dungeon are Devilish recordings, messages left by Eramis providing words of warning about the traveler and possible events to come. Collecting all six recordings grants you the Devil is in the Details Triumph. The first collectible is found at the bottom of the large slide that follows finishing the opening fight. Once you hit the bottom, turn to your right. The collectible is on the third catwalk up from the ground. Collectible two is found in the room right before you enter the large chasm. It is tucked in the greenish lit area, as shown above. Collectible three is placed right next to the first secret chest. Once you make the large leap to land on the tiny railing, climb up as high as you can — this is the path you would normally take to progress through the area.
Spire of the watcher collectibles
Spire of the Watcher includes three lootable encounters — pretty standard for a dungeon — as well as a few puzzles throughout to teach you the mechanics. Before we get started with the actual walkthrough, we want to make sure you know how to get a bit of extra loot and find all the collectibles. Proceed along the path until you enter the giant chasm filled with Vex. Shoot them down and cross the area using the scaffolding. Jump over to the little bridge to your left and then around the next column. The second bonus chest is all the way at the end of the dungeon, just before the final boss fight. Defeat all the enemies inside and open the room up so you can proceed. Do not drop down the corners just yet, however.
Lovers lab
The arena for this fight consists of a small square platform in the middle and four long scaffolding arms extending off of that platform. Following that message, an explosion will go off and the messages 'Reactor core purged' and ' Persys is vulnerable ' will appear - this means it's time to do damage. In the following couple of areas - broken up by some platforming around fans and through vents and ducts - this is the mechanic you'll need to employ. After doing so, follow the wire back to the grid outside, shooting each of the nodes connected to it via the same yellow wire. This fight is a larger and more hectic version of the entrance encounter. These are the main enemies you'll fight here. Once all four nodes are powered up on the grid, a door will open on the ground, allowing you to descend and enter the next area and begin your way to the first proper encounter - the Spire Ascent. Grab another Arctrician buff if you need it and keep an eye on the red wires you shot earlier in the fight. You don't need to worry about any timers on these specific circuits - so long as a wire has turned blue, it'll stay that way. Unlike most pools of white liquid in Destiny, this one will not hurt you to stand in, and will instead give you the Arctrician buff for 30 seconds. When you first land in the Spire of the Watcher, proceed forward and into the tiny town filled with Vex.
In order to earn the "Wanted" title and Seal in Destiny 2, Guardians will need to tick off a series of 10 Triumphs. One of which, "Devil in the Details" requires Guardians to find six hidden terminals in the Spire of the Watcher dungeon.
Start shooting the harpy as soon as the critical spot opens, and move forward along with the boss, which will be floating backward toward the square arena. Before jumping out and upwards to begin the first encounter, you can find the fifth collectable on a computer screen behind the Rally Banner placement ring, near the sand-blocked doorway. Once outside, shoot the node next to the grid - the one connected to the wire you've just been following. For this final fight, you'll be employing a mix of all the mechanics learned up to this point, featuring both red and yellow wire circuits. To access this dungeon via its unlock quest, you'll need to first purchase either the Witch Queen Deluxe Edition - or upgrade from the standard edition if you already own the base expansion - or the Witch Queen dungeon key, available within the in-game store for Silver. Again, only grab this if you're happy with receiving the gear you've connected from the dungeon thus far - if not, you can always collect it on a repeat run. As long as you don't drop into the fans at the lower end of the area, you'll be good - the first two sets of blades only damage you slightly, whereas the third set will immediately kill you. Manage cookie settings. Each wire has a beginning node and an end node, and usually there are several additional nodes along the way. There's a green glow emanating from another area you can drop into - you'll find the second collectable here. Related Content. When it comes to the best class, whilst you're free to take your pick of whatever build works for you, we're recommending the Solar Titan thanks to its plentiful and strong healing potential when throwing and picking up hammers - a ranged attack with more or less infinite charges that guarantees health back on pick-up so long as it made contact with an enemy. When you activate the fourth and final fuel rod, Akelous will get flustered and fly over to face you. Once you place the Rally banner flag in the computer room, jump out the window, climb up the tower, and get ready for the first real encounter.
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