spore druid

Spore druid

Druids of the Circle of Spores find beauty in decay.

Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. While mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. Focusing on melee damage, survivability, and poison damage the spore druid has very different build and roleplaying considerations to the more traditional tree huggers. Spore Druids play differently to most other subclasses; not using your wildshape to take animal form means that you can't make use of a beast's large pool of hitpoints to protect yourself , and not focusing on long range attack and support spells means that you can't position yourself away from melee combat as easily. This raises the importance of ability scores that aid your survivability. Spore druids spend more time in close range than any other, in order to make use of their subclass features.

Spore druid

Druids are spellcasters who wield and manipulate nature magic and can transform into various animals thanks to the Wild Shape ability. They shape-shift into a wolf , bear , spider , and much more, each granting them unique tactical advantages. Druids excel at support roles, crowd control, and summoning, making them valuable assets to any party. This Druid build will be different due to the subclass selection. Moreover, this class can summon creatures, undead or otherwise to help aid in combat. You want to play this build if you enjoy an offensive Druid and are not looking for a support build. This ability is available once the Druid reaches level 2, and they have two charges of Wild Shape that they can replenish with each short rest. When a druid Wild Shapes , they take on the game statistics of their beast form, including their hit points, armor class , movement speed, Strength, Dexterity, and Constitution scores. They also gain the special abilities of their beast form, such as the ability to climb walls, and fly or breathe underwater. However, a Druid cannot cast spells or speak in animal form. The type of beast form that a druid can Wild Shape into depends on their subclass. Due to one of the subclass features of the Circle of Spores, Druid is called Symbiotic Entity, however, this particular Druid build will not be making much use of the Wild Shape forms.

Druids excel at support roles, crowd control, and summoning, making them valuable assets to any party. Categories : Classes Druid circles Add category. This subclass obtains all the spore druid from its base class, Druidin addition to its gifcandy features outlined below, spore druid.

The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.

The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Cast something like Entangle to keep enemies from moving away quickly, then throw your spores on top of them. This can also monopolize your Bonus Action, which conflicts with common tactics like Polearm Master. That may be perfectly fine depending on your build and your situation.

Spore druid

Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing.

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Does this subclass have no interactions with Myconids at all? Start typing and press enter to search Search …. The most important new spell we have access to is Symbiotic Entity, which lasts until the next long rest. Focusing on melee damage, survivability, and poison damage the spore druid has very different build and roleplaying considerations to the more traditional tree huggers. Consumables are items that can be used once and then destroyed. Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. Hidden step turn invisible for one turn as a bonus action. It remains animate for 1 hour, after which time it collapses and dies. They gain Advantage on Ability Checks with a chosen Ability. During the early phase of BG3, your Druid will want to equip anything at the start of the game. Imbue your staff or club with nature's power. The best ability score for the Circle of the Spores Druid is 16 Wisdom to increase spellcasting potency, then 16 Dexterity which helps with Armour Class AC , and 14 Constitution to help with concentration spells and health. Fetish of Callarduran Smoothhands. What is canon? Move on.

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Creatures moving through the weeds have their Movement Speed quartered. Creatures submerged in the fog are Heavily Obscured and Blinded. Toggle navigation. Gust of Wind selection is simply there as a utility spell and next level we will drop it for tour level four spells. You never do the most damage on the team but you're a solid build throughout the entire game, never really falling off. Mirror Image. At this level, we get even more summoning potential with Fungal Infestation. Action Level 4 Spell Slot. This expansive spore storm proved just as harmful as the cloud that surrounded the druid. Because this can be a problem and will often leave you empty-handed between turns, try to use spells that lack Material and Somatic components whenever possible unless you intend to take War Caster. Dex : Druids have notoriously poor AC, and anything you can do to address that will still require high Dexterity. Wind Walk. Neither symbiotic entity nor halo of spores adds enough damage to keep up with martial classes at mid-high levels. Speech Of Beast and Leaf Advantage on all charisma checks to speak with animals and plants. Fetish of Callarduran Smoothhands.

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