starcitizen roadmap

Starcitizen roadmap

Welcome to the wiki!

Page Last Updated: 15 March Alpha 3. Server Meshing is in Tech Preview. Wipes are scheduled for many reasons and sometimes not scheduled depending on database corruption or incompatibility with updates. Currently Wipes are not intended and it is possible to gain items that persist via gameplay such as Red Festival Envelopes and Vanduul replica helmets.

Starcitizen roadmap

Although we should perhaps add the caveat that development on Star Citizen isn't done and so far shows absolutely no signs of being even close. Which is why some Star Citizen backers have become upset with the game's glacial progress. To appease angry backers, Cloud Imperium Games implemented a revamped roadmap back in to show what the development team was working on and what it planned to accomplish in the coming months and even years. The idea was to put everything out on the table to be as transparent as possible about Star Citizen's development. However, Cloud Imperium now believes that its initial implementation of this revamped roadmap might have been a mistake. The roadmap as it stands consists of two parts: Progress Tracker , which shows what's been done and where developers are currently working, and Release View , which shows what CIG tentatively planned to deliver in the future. Today's update spends quite a few paragraphs describing the flaws of Release View and how it gave Star Citizen players a false view of the game's future development. Many believed that the targets set in Release View were promises rather than aspirational goals. To combat these noisy players, CIG "will no longer show any deliverables in the Release View for any patches beyond the immediate one in the next quarter. Very few features are listed there, and none of them include an actual release date for either Star Citizen or Squadron Elsewhere in today's news update, CIG states it will be devoting additional resources to Squadron 42, Star Citizen's story-focused singleplayer action game, with the goal of eventually adding completed features to Star Citizen's persistent universe. But as previously stated by CIG's chief operating officer, Squadron 42 is still " one or two years " away at least.

Current Wiki. Leak available here Reddit. Previous Patch - Alpha 3.

Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion. Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe. Suppressors have always had this stat debuff since they were introduced in Alpha 3. Glint has an FOV angle which is quite slim Tied to the scope 4x tbd I haven't landed on if im happy or not with it having glint since you can still put it on a sniper, makes it harder to use still play I want to experiment with sniping being 1HK to the head on some snipers but having heavier bullet drop, even with the higher TTK This allows for the power fantasy of

Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion. Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe. Suppressors have always had this stat debuff since they were introduced in Alpha 3. Glint has an FOV angle which is quite slim Tied to the scope 4x tbd I haven't landed on if im happy or not with it having glint since you can still put it on a sniper, makes it harder to use still play I want to experiment with sniping being 1HK to the head on some snipers but having heavier bullet drop, even with the higher TTK This allows for the power fantasy of As of right now, it is active whenever the player is aiming down sight with the sniper Fighting in the dark is hard enough currently. Scope glint is on sniper scopes is positive for gameplay It's designed to give some counter play to snipers as you'll see if you've played jump town, players can IE11 is no longer supported.

Starcitizen roadmap

Now, though, Star Citizen is facing apparent delays in planned updates to the system it uses to publicly track development updates. This latest saga started in March, when developer Roberts Space Industries admitted in a forum post that its current public roadmap for Squadron 42 development was "not reflecting [the] progress" that was being made on the game. Now that we're approaching five months since that announcement, some Star Citizen community members have been justifiably asking what happened to the promised roadmap overhaul. RSI responded to those concerns Tuesday with a post promising that the roadmap overhaul "is still very much in development That kind of language might sound eerily familiar to anyone who has followed RSI's lofty and long-delayed development promises writ large. Don't worry, though; RSI is now offering a roadmap for the rollout of its revolutionary new roadmap :.

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New potential date for the following now seems to be at least Discover our universe Don't show me again. System: Heat - Added - New! Leaked Evocati patch notes for initial Server Meshing tests have emerged. Browse Past Updates: Alpha 3. Suppressors have always had this stat debuff since they were introduced in Alpha 3. Mining Sucess. As such it seems unlikely that additional solar system locations will be implemented before Q1 Please read patch notes leaked on reddit for all the full mentioned update. It's possible some form of rental of new ships will make it into some part of the game for 3. Enhancements to existing features are not included. Update 24th December Alpha 4. Upcoming Wipes and Resets: Wipes are scheduled for many reasons and sometimes not scheduled depending on database corruption or incompatibility with updates. Since we track these things to help us measure progress of Star Citizen, we provide this information for informational purposes only.

Star Citizen and Squadron 42 are massive projects with lots to track, and this companion guide will help you read and navigate the Roadmap for both projects, as well as provide additional insight into the processes behind it. The cornerstone of the Roadmap is the Progress Tracker view, which is the default view when you visit the Roadmap.

Our estimates below turned out to be 1 month early for the original estimate created end of Jan and then 6 days too long for the second revised estimate made 4th March once the initial estimated had lapsed. Upcoming Wipes and Resets: Wipes are scheduled for many reasons and sometimes not scheduled depending on database corruption or incompatibility with updates. Combat logging has received attention. This minor patch introduces cargo refinery decks, buoyancy as well as improved throwing mechanics. This patch is estimated for release end of June Lapsed. However, due to global pandemic and the delays caused the estimate date has lapsed. This patch added the planet MicroTech, hand to hand combat, new stations, weather effects like sandstorms and snowstorms and some features. This patch included many fixes and also a balance, reputation and vehicle reset. Update Feb 10th : The end of year patches Q4 are generally much lighter than other patches and tend to get things pushed into the following year. Watch the promo video! Hand weapons Hand weapons Types of weapons List of hand weapons. Enhancements to existing features are not included. Additionally, this data is subject to change without notice and can be out of date. Very few features are listed there, and none of them include an actual release date for either Star Citizen or Squadron

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