Starsector mod

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0.

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. If you want your mod added to this list, PM a moderator.

Starsector mod

This section of the wiki is for creating mods. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum. All mod articles are NOT guaranteed to be up to date. For current modding documentation please refer to the official Starsector forum. Broadly speaking things are added and not removed nor modified so older information is very often still relevant. This format is designed to facilitate finding specific information quickly when you know what to look for. If you are seeking a step by step guide then look in Intro to Modding. It is also frequently helpful to search the official forum for posts by Alex user "Alex" on any niche topics not yet covered here. Mod updating from 0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. This is a work in progress, so if you are a competent modder please consider adding to this. StarSector Wiki Explore. Popular pages.

The first thing starsector mod going to notice once you get into the editor is the whole pile of menu items. Share to your Steam activity feed.

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Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register.

Starsector mod

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register.

Sidhi marble design

No factions if possible, none or minimal amount of new weapons, new hullmods are somewhat fine, mostly just new ships to toy around with. Don't panic, you can read Vayra's guide on ships above where they go through everything. And hey! Condition ; import com. Quote from: rogerbacon on January 21, , AM. Fractal Softworks Forum. Here's an example of my distances as listed near the top of my system's generate method. I have however encounter one somewhat exploit-y mod interaction between this mod and Automated Commands or anything that adds zero-OP cost hull mods. It isn't enjoyable right now. If you believe your item has been removed by mistake, please contact Steam Support. If you wanted to, you could also paint slightly different versions for the hardpoint vs. A facade company set up by one of the factions managed to purchase one from the SSC, and the ship studied and schematics sold to other pirate fact Vayra Admiral Posts: jangala delenda est. NOTE: If you're making a beam you can skip this step as beams, for reasons that should be obvious, don't need. First, we're going to create some more folders:.

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This is simply a patch to bring PMM to 0. There might be some objects you want near one another which thus need to orbit, or have close to the same starting position and orbital period. I'm not going to give a whole treatise on the artistry of making ship sprites at least partially because I'm not great at it myself but some important points to remember and useful resources are:. Now add a "systems" folder inside the "world" folder so you can add MySystem. II Rework - Weaponized Fluxcore has been reworked to fall more inline with the intended vision of the ship. This is caused by the game or JRE not handling Windows scaling properly. We're all done! For this tutorial, we're going to call it 'My Mod'. You've made a mod! To me, when I take a look at other vanilla ships Enforcers, Hounds , it seems that your mod's goal is to give Pirates a more defined character and I'll advise you against giving vanilla ships this hullmod until you can figure out a way of making them more unique ; 3. Powered by SMF 2. Just be sure to check if they're. StarAge ; import com.

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