starsector mods

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0.

The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these. So, the first thing we need to do is literally create the mod. For this tutorial, we're going to call it 'My Mod'. We're going to throw out some of that stuff, and change the rest.

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. For users it adds ingame mod configs, a mod version checker and a debug panel. My Mods. Big Bee Commander Posts: bugs are cool. Oh hell yeah! I can't wait to see how mods will end up using it. More UI based stuff is definitely nice.

Note that, if you disagree with any of my reasoning in this regard, starsector mods, keep in mind that my modlists are meant as a starting point, and any player who wishes to make starsector mods game as vanilla-adjacent to their own standards as opposed to mine as possible can still use the detailed descriptions to help design a modded experience that works best for them., starsector mods. Right now it's just a comprehensive tutorial on creating a custom ship, but I plan to expand it greatly over time.

Hullmods are modifications that can be made to a ship through the Refit Screen , at an Ordnance Point cost. They grant bonuses such as increased range and armor. Some hullmods are built into ship hulls and cannot be removed. Some hulls even have special mods unique to them. New hullmods can be obtained by using "modspecs" available in markets or found as loot.

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Evolution 3.

Starsector mods

Some of the best strategy games have a mixture of RPG features with the touch of a sandbox experience. Starsector, in particular, is the perfect futuristic-themed strategy RPG where you get to control your own space fleet. You can expand your experience by downloading a few free mods that can make for even greater time and enhance the game with various aspects.

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Just like with the sprites, we'll do the projectile first. The other one is that Blackrock's phase ships can draw in enemy fire and convert it to shots it can send back at the enemy, and also regenerate their armour. Their missions are also quite poor, yawing wildly between go-AFK-and-win easy to literally-impossible-to-win hard. BaseModPlugin ; import com. Explore Wikis Community Central. It is also an effective way to offer a greater proportion of more exotic gameplay experiences to those who choose to utilize the non-adjacent list furthering the concept of the non-adjacent list being better suited for more experienced players , as less lore-friendly factions, I found, tend to also have gameplay that deviates more from vanilla. Additionally, not everyone is going to like the large, plain-looking lines of prv ships and at least one of them is also awaiting a substantial balance pass at time of writing. I'm not really new at this, but it's helpful even to me as kind of a checklist as I remember how everything works. Locked Topic Sticky Topic Poll. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put together a list here.

Like most open-world games made by indie studios, Starsector is a very easy game for its users to mod. More Ship Names is a mod for the game Starsector that adds over 7, new ship names to the game.

Assuming you set the spawn weights and tags correctly, it should show up in a faction market or two -- but if it's not, try setting the spawn weights much higher say, to , starting a new campaign, and entering the console command again before you start troubleshooting. March 06, , PM by Gris. Just fun ships on the whole and they also look great, too, or at least I think so. What's great: There are so many wonderful pirate designs in this mod. What's less great: Nothing, really. The particular reasons I consider a mod adjacent or not are elaborated upon in the detailed description drop-downs for each individual mod. Feel free to PM me on discord, if you like. You might, for example, consider it totally unacceptable that the Zenith carries a TPC and that this weapon is thereby no longer unique to the almighty Onslaught. My base modlist. Game version 0. Underworld instantly solves this gnawing problem simply by ensuring the pirates throw a far greater and more interesting variety of metal at you, with everything from over-gunned heavy frigates to ex-science cruisers that have been bolted down with enough aftermarket armour plate to make even Hegemony vessels take notice. This, in effect, adds midline pirate fleets to the game, which can if you choose to fight them. Once the novelty of their flying cop cars wears off, there really isn't a whole lot else to them. What's great: DME is a mixed midline and high-tech faction that invests heavily into carriers.

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