state of decay 2 maps

State of decay 2 maps

Hjem Diskusjoner Workshop Marked Kringkastninger. Installer Steam. State of Decay 2 Butikksiden.

In the previous two tip sections, we talked about the who "Character Development" and the What "Facilities and Outposts". Now, it's time for the "Where" i. When starting your campaign, you get to choose from one of five maps or just let the AI decide for you via random selection. One of these maps, Trumbull Valley, is a hybrid map that has a fixed story built in along with the usually randomized campaign quests. Because of this, and because the Trumbull Valley questlines come "later" in the SoD2 timeline than Heartland does, I would recommend avoiding this map until you've played the game somewhat and played through Heartland at least once. For completeness, however, I'll include it in the list below.

State of decay 2 maps

Undead Labs' State of Decay 2 mostly sticks to the same formula as its predecessor, delivering an open-world survival game with a heavy focus on scavenging and resource management. While there are some quests to play through, the story takes a back seat to exploration, base building, and crafting a safe haven to stave off the wandering zombies. This makes State of Decay 2 maps very important. Players take charge of randomly generated characters with their own traits , strengths, and weaknesses; in fact, while the zombies are nothing to scoff at, fostering a sustainable community of survivors is often the game's greatest challenge. For the most part, the sequel plays like a slightly more polished version of 's State of Decay, but you are given the pick of multiple maps rather than just one. Including the tutorial and the DLC packages, State of Decay 2 has six separate maps that are just waiting to be traversed. Each area has its own positives and negatives, but which one is the best? Updated on July 20, , by Sharnelle Earle: June of included a content update by Undead Labs that features a new way for the blood plague to operate and new outposts. The blood plague is now more menacing, where any building with a plague heart in it will corrupt the entire neighborhood it's in instead of just the building. This means more blood plague zombies in large communities. What this also now means is that any outpost in the vicinity of a plague heart cannot be claimed until the plague heart is taken care of. New types of outposts have also been added, known as Landmark outposts.

As a staunch proponent of Traders, for one, I think the field's a somewhat better choice of course, Container Fort is still better than either of them. With that said, the slot flexibility plus the location makes Mike's Concrete one of the best mid-game choices, and a very viable late-game choice too.

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Undead Labs' State of Decay 2 mostly sticks to the same formula as its predecessor, delivering an open-world survival game with a heavy focus on scavenging and resource management. While there are some quests to play through, the story takes a back seat to exploration, base building, and crafting a safe haven to stave off the wandering zombies. This makes State of Decay 2 maps very important. Players take charge of randomly generated characters with their own traits , strengths, and weaknesses; in fact, while the zombies are nothing to scoff at, fostering a sustainable community of survivors is often the game's greatest challenge. For the most part, the sequel plays like a slightly more polished version of 's State of Decay, but you are given the pick of multiple maps rather than just one. Including the tutorial and the DLC packages, State of Decay 2 has six separate maps that are just waiting to be traversed. Each area has its own positives and negatives, but which one is the best?

State of decay 2 maps

In the previous two tip sections, we talked about the who "Character Development" and the What "Facilities and Outposts". Now, it's time for the "Where" i. When starting your campaign, you get to choose from one of five maps or just let the AI decide for you via random selection. One of these maps, Trumbull Valley, is a hybrid map that has a fixed story built in along with the usually randomized campaign quests.

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The question, is a Watchtower, a Shooting Range and a Latrine worth giving up 2 small slots and 2 large slots? Get over this limitation, and you have unquestionably one of the best bases in the game. Wolfwood 5 years ago 12 demonfire posted Trade your beer for absolutely anything you need, as you can call all different types of traders with the Trade Depot. Help us fix it by posting in its Walkthrough Thread. In exchange though you do get a few build-ins. Ask A Question. Unfortunately for it but fortunately for you , the Container Fort overshadows this base in every way as it has no drawbacks , so the likelihood of you moving here is very low, unless you really like the giant cartoon Lochness Monster attached to the building. When starting your campaign, you get to choose from one of five maps or just let the AI decide for you via random selection. Switching leaders? Dato lagt ut: The location of this base, at the very south of the map, isn't the worst but it's still pretty bad that mountain to its west is the killer here.

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The park will provide you with 5! Trade your beer for absolutely anything you need, as you can call all different types of traders with the Trade Depot. Speaking of which, Cascade Hills has several mid-tier base options, all of them with pluses and minuses. A great base with great build-ins, I always move directly to Squelones from the starter base when in Meagher Valley, and I generally never leave. Providence Ridge -- This is the first of the two DLC maps released after the initial game launch, and on this map you can really tell that Undead Labs learned from the maps it had released beforehand. That's the Farmland Compound. Barricaded Strip Mall Late-Game -- While probably the least flexible of the late game "huge bases", the Barricaded Strip Mall is still a strong late-game choice. Second, on lower difficulty levels nightmare and below you can purposefully trigger zombie attacks to farm survivor standing and influence per attack. And with the location at the very northwest of the map, I find this base pretty far out of the way, even by Trumbull Valley standards. Players take charge of randomly generated characters with their own traits , strengths, and weaknesses; in fact, while the zombies are nothing to scoff at, fostering a sustainable community of survivors is often the game's greatest challenge. Bridge Fort Early-Game -- Normally, I don't recommend moving into these early-game bases, as the improvement is pretty marginal for the early influence cost, but in this one case it's definitely worth considering moving to the Bridge Fort when you get the opportunity. The Justineau House is also a very good starting base, giving you six beds off the bat. Between this and WBS, Rosie's has more character to it, so weigh that into your choice on which to settle. Unless you have a specific setup that requires 3 non-barracks large facilities, Whitney Field definitely loses to the Container Fort outright.

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