Suspicious toys bg3

Joined: Oct DivineBard OP. If you want finished quest "Investigate the Suspicious Toys" this is simple. You don't lose reputation and don't climb on roof.

At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivington , there will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio. Arfur Gregorio will be found arguing with a refugee family that he is attempting to kick out of his mansion. Further, poking around will reveal that Arfur actually has a suspicious little secret in the basement of his mansion. Something sneaky, and likely sinister, is going on, and it's time that the party got to the bottom of it. Once reaching Rivington, head to the mansion near the waypoint where Arfur will be arguing with the refugees.

Suspicious toys bg3

There are many colorful characters in Baldur's Gate 3 and plenty of refugees to go around. In Act Three, the refugees who have survived thus far are about to make it to the city of Baldur's Gate, but there's a bit of a snag. While it's being sorted, some refugees take shelter in Arfur Gregorio's home. He's not happy about it, and he's going to make it your problem. Within this quest, you have the opportunity to align yourself with the refugees once more. Some of them are familiar faces, while others are new, and if they've made a lasting impression on you, you won't want your efforts to be in vain. Collecting donations for the refugees sounds like a wholesome idea, but nefarious plans are put into action. Updated January 3, , by Sean Murray: Looking to take down a certain clandestine operation in the fireworks shop? Or are you stuck looking for Arfur Gregorio? Either way, this guide has you covered with improved formatting and more breakout tips to make finding Arfur and the fireworks shop easier than ever. We've also given this guide more links to other helpful BG3 topics. When you first arrive in Rivington , head south to Arfur's Mansion. It's directly at the foot of the path you take from the Shadow-Cursed lands. You'll recognize him by his brightly-colored clothes and loud personality.

He's shouting at the refugees who are squatting in his home. Previous Thread.

Investigate the Suspicious Toys is a side quest in Baldur's Gate 3 where players must locate the source of explosive-filled toys intended for refugees. Since the clues to this mystery aren't highlighted on your map, this walkthrough will guide you through the various steps to stop a dangerous and cruel conspiracy. To start this side quest, head to the Requisitioned Barn in southeast Rivington. Once inside, check on the open crate full of toys in the north corner to discover the toys are full of explosives. When Nestor or another guard comes over to investigate, explain the situation and the quest will be added to your journal.

To start it, head over to the east starting from the Rivington Waypoint. You should see a large wooden barn with plenty of guards and refugees standing around outside. When speaking to him, first choose Donations for what? Now this is a DC 20 roll, so you should use whichever character has the highest Charisma, along with any other benefits. When you succeed this roll, head into the barn and walk to the left and around the corner. Once you do disarm the trap, Manip Nestor will run in and demand an explanation, to which you can tell him the truth. This will then start the quest for Investigate the Suspicious Toys. In fact, you may find yourself stumped about where to even begin.

Suspicious toys bg3

A man named Arfur Gregorio is anxious about his basement. You can find him in southeast Rivington inside of the Requisitioned Barn. Next, you need to check out the toy crate, which your character will realize is filled with explosives. Nestor comes over to talk to you, starting the quest. For me, I had sided with the refugees and told Arfur Gregorio to beat it. He promptly left his home for others to use after a Persuasion check. However, I learned he was anxious about something in his basement.

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Instead, the box is going to explode. In order to resolve the quest, this group will need to be taken down. Honestly, this quest seems broken, and I'm surprised no one has brought this up, after having searched the forums for topics concerning this quest. In the meantime, he tasks you with confronting the man responsible for this. In one room, discover a hatch that leads to the basement. Assuming players aren't siding with Gortash and the church of Bane, the only way to resolve this quest is to destroy the operation. After settling the matter, head into the house, to the room in the east corner, where a hatch is partially hidden beneath some crates. While it's being sorted, some refugees take shelter in Arfur Gregorio's home. Divinity - Original Sin - Lates Approach them and start a conversation to understand what's going on and also trigger the quest in Baldur's Gate 3.

Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys.

This wipes out a sizable number of your total enemies. Felogyr's Fireworks is southwest of Basilisk Gate, directly south of Sorcerous Sundries, and just up the stairs from the Heapside Strand waypoint. Therefore, it's time for an attempt to disarm it. If you read some letters in the fireworks factory, it becomes clear that the whole putting explosives in the toys idea was Arfur's and the Banites actually thought it was too unsubtle and ordered not to sell anything more to the bastard. Who Is Karlach? Copy Link to Clipboard. Divinity - Original Sin 2 - Bug Just head towards the back of the barn and look for the box filled with teddy bears. Divinity - Original Sin 2 - Fin How To Defeat Cazador. So I knocked him out after he caught me leaving his basement and even after a long rest the dude is just unconscious on the floor and im unable to confront him haha.

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